Tag Archives: 5 stars

Emisar D1

The D1 is a high-quality Hank light built as a compact thrower, and running on a single 18650/18500/18350 battery. Features a wide range of customizable options, and uses the sophisticated Anduril user interface.

  1. Introduction
  2. Manufacturer Specifications
  3. Package Details
  4. Build
  5. User Interface
  6. Circuit Measures
  7. Emitter Measures
  8. Beamshots
  9. Testing Results
  10. Runtimes
  11. Pros and Cons
  12. Overall Rating
  13. Preliminary Conclusions
  14. Acknowledgement

Introduction

Following up on my inaugural Hank light, the multi-emitter Emisar D4K, I also purchased the popular 1×18650/18500/18350 pocket thrower model, the Emisar D1. Sorry it took me this long to get it, but life got in the way of my reviews for a few months.

As with other Hank offerings, there are a dizzying array of emitters to choose from, along with other customizable options. That is the point to all Hank lights – they are effectively custom-built, to your specifications, based on a wide range of options available for each build/model. That includes multiple options for the main emitter, auxillary/side emitters, circuits, body tubes, optics, accessories, etc. And as before, this light uses a newer implementation of the sophisticated Anduril user interface. Taken together, you can see how these lights are geared to the expert flashlight enthusiast market.

I will get into the specific options I chose below, but I opted for maximum throw here, to complement the very floody D4K previously reviewed. Let’s see how it performs in my testing.

Manufacturer Specifications

Note: as always, these are simply what the manufacturer provides (although in this case, specific to my custom specs). Scroll down to see my actual runtimes.

MakerEmisar
ModelD1
EmitterW1 Osram CSLNM1.TG
Tint6000 K
Max Output (Lumens)900
Min Output (Lumens)-
Max Runtime-
Max Beam Intensity (cd)110,000 cd
Max Beam Distance (m)663 m
Constant Levels150
Flashing6
Battery1x18650
Weight (w/o battery)-
Weight (with battery)89 g
Length109 mm
Head Diameter35 mm
Body Diameter24 mm
WaterproofIP67 1m
WaterproofIP67 1m

Package Details



The packaging for Hank’s lights is fairly basic – a cardboard box with some hand-written description of the features selected. Inside is cut-out foam holding the light and your extras. Here is what I selected, reflected in the package above:

  • D1 in Dark Grey
  • Flat threaded switch ring
  • RGB switch backlight
  • LED: Osram W1 6000K
  • Optional 18350 body tube
  • Optional pocket clip

All lights also come with:

  • Wrist lanyard
  • 2 Spare body tube o-rings

In terms of emitters, Hank provides everything from this tiny Osram LED all the way up to the massive SBT90.2. Indeed, last time I counted there were 29 different options in total, including dedomed and monochromatic coloured LEDs. I choose the W1 cool white because it has the highest rated throw of any option (110,000 cd) albeit with the lowest overall max output (900 lumens).

I choose the RGB LEDs for the side switch given the versatility this brings, as explained below.

Build


From left to right: Vapcell F38 18650 (3800mAh), Skilhunt 18650 (3500mAh), Armytek C2 Wizard Pro Nichia, Acebeam E70 Mini, Skilhunt H300, Emisar D1, Mateminco Sl02, Armytek Doberman Pro.






The build is very reminiscent of the D4K. It is fairly compact, with relatively thin walled body tubes.

I opted for the stainless steel pocket clip, as I don’t find wrist lanyards very useful. This is great option, as the body tube allows placement near the head or the tail of the light (for stable head-up or head-down carry). I didn’t opt for the tailcap magnet, but that’s a good option if you are considering using the light as a work light (not so relevant as a thrower, methinks).

The light is controlled by an electronic side switch in the head, with a somewhat transparent rubberized cover. Feel and traverse of the electronic switch is good, with a firm click and typical traverse. There are a lot of options for the switch emitter LED, and I opted for the multi-colour RGB LED option. Although set to Off by default, you can configure the auxillary switch LED through Anduril to light up when a battery is connected (at two different intensities). See the user interface section below for more information.

I also went for the flat threaded switch ring, as I was worried the raised model might catch on clothing, etc. It is still easy to find the switch by feel, if you are leaving the standby indicator off.

The tailcap is perfectly flat, so the light is able to tailstand fairly stably. There is a small cut-out on the side for the simple wrist lanyard.

Threads are square-cut and anodized, with good feel – at both ends of the battery tube. Note there was no lubrication anywhere on the samples I received, so I recommend you add a good non-conducting lube for both the o-rings and the threads. I also always recommend you keep the light stored locked out when not in use. Thanks to the anodized tailcap threads, you can do this easily by a simple twist of the tailcap (or the head for that matter, in this case).

Same applies to the optional 18350 body tube I picked up. It’s a great way to turn then D1 into a true pocket thrower, to slip into a pocket or purse.

With the o-rings in place, I expect waterproofness to be good on this build.

There are conical springs in both the head and tail, sporting a fairly thick gauge. As such, be careful about using longer cells in this light – you may dent the cell if you use overly long cells. Note that Hank advises uprotected, flat-top, high-drain batteries only.

Unlike almost all the other lights I am reviewing these days, there is no built-in charger for batteries on the Emisar/Noctigon lights (or any bundled branded cells either). In keeping with the audience of flashlight enthusiasts, the assumption is that you have your own batteries and chargers on hand (and you can buy an optional charger from Hank).

Knurling is not particularly aggressive – it is really more of a fine checkered or line pattern. It does feel a bit more grippy than most lights I’ve handled these days, which typically seem to be a bit smooth. Combined with the ridge detail, I would say overall grip is pretty good. Note that the light can roll, but the switch button cover helps limit this. Anodizing looks to be good quality (for presumed type II, give the colour range), with no damage on my sample. I would describe the finish as matte.


Although unprotected high-drain cells are recommend, I thought this might be a good opportunity to try out the high-capacity 18650 and 18350 cells Vapcell has sent me (although they are particularly high drain). Note that the Vapcell batteries are fairly substantial, so there is a risk of denting the cells when using in a compact light with dual springs like this.




Except for the dedomed options, most of the D1 emitter options come with the smooth reflector shown above. I opted for the Osram W1 because of its tiny size and outstanding throw. Scroll down for actual outdoor beamshots.

Here is what the auxillary side switch RGB LEDs look like, shown on the High output level (colour modes in sequence):






You can configure through Anduril’s AUX setting the individual colours of the switch RGB LEDs, or have it cycle through all colours, or use it as a colour-coded battery voltage readout. You can set it to one of two intensities, or flash, or leave off.

In my handling, I find the High level for the side switch LEDs is surprisingly bright – and the Low level is surprisingly low (so low in fact that it doesn’t register in my lightbox). Here are a couple of pictures showing the side switch in ambient room light on an overcast day, first on High and then Low:

As you can tell, the Low setting is very dim – you can just tell that the blue LEDs are on in this case, but just barely. Here are a couple of pictures in the dark though:

It’s not exactly a perfect comparison, as I’m using my cell phone camera’s auto-adjust, but this gives you a general idea of the significant difference between the Aux output modes. Scroll down for current draws and output measures, where possible.

User Interface

The D1 uses the open-source Anduril 2 user interface (UI). Anduril has two distinct UIs mode sets: Simple and Advanced. The labels are a bit misleading, as both are fairly sophisticated – it is just that the Advanced UI has a lot of extra options not available on the scaled-down Simple UI. Note that both the Simple and Advanced UI now include the discrete Stepped level mode as well as the continuously-variable Smooth Ramping mode.

To switch from the default Simple UI to Advanced UI, you need to do 10 clicks from Off with a hold on the 10th click (10H), with 10 clicks (10C) to return to simple UI. Advanced UI has a lot more options available. It’s easier to show the UIs rather than explain them in words, so here is a helpful pic:

ui-diagram

You can also download a plain text-based manual from Anduril creator ToyKeeper, or a more interactive one with version control here.

This implementation of Anduril 2 has eight discrete Stepped levels, which I’ve numbered in this review as L1 through L8 (with L1 being the lowest level, and L8 being Turbo).

According to the firmware Version Check, my D1 sample (purchased in the summer of 2023) is model 0125. Full info is 2022-07-29-01-25 (version code is Year-Month-Day the firmware was compiled, followed by a 2-digit brand ID and 2-digit product ID).

Again, check the image and link above for more info, but here is a simplified description of the UI to get you started.

From OFF:

  • Press-and-hold (1H): Turns On in lowest output, in either Ramping mode or Stepped mode depending on which mode is enabled (and which UI you are in)
  • Single-click (1C): Turns on in last memorized mode used (Ramping or Stepped)
  • Double-click (2C): Turns on to Turbo (aka the Ramping max output)
  • Triple-click (3C): Battery check (voltage read out a single time) and basic flashing/strobe modes.
  • Triple-click-and-hold (3H): Special strobe modes, but only when in Advanced UI (remembers last strobe mode used)
  • 4 clicks (4C): Lockout mode. In lockout mode you have different options available:
    • Press-and-hold (1H): Momentary Moonlight
    • Double-click-and-hold (2H): Momentary Low
    • 4 clicks (4C): Turns On in memorized output level
    • 4 clicks and hold (4H): Turns On in the lowest level
    • 5 clicks (5C): Turns On in Turbo
    • 10 clicks and hold (10H): Configure the lock timeout threshold (in Advanced UI only), allowing you to pre-set the timeout time of the lock.
  • 7 clicks (7C): (Advanced UI only) Enters AUX/Button LED config for the next mode. There are four modes you can switch between; constant low, blinking low, off, constant high. Click 7 times again to advance to the next option, in sequence. The light auto-memorizes the last option you select.
  • 7 clicks-and-hold (7H): (Advanced UI only) Enters AUX/Button LED config for the next colour. The colours follow the sequence: Red, Yellow (Red+Green), Green, Cyan (Green+Blue), Blue, Purple (Blue+Red), White (Red+Green+Blue), Disco (fast random colors), Rainbow (cycles through all colors in order more slowly), and Voltage read-out (uses colour to display battery charge).

From ON:

  • Press-and-hold (1H): Ramps up (or Steps up, depending on the mode). Ramps/steps down if you do it again.
  • Single-click (1C): Turns Off
  • Double-click (2C): Jumps to Turbo
  • Double-click-and-hold (2H): Ramps down (or Steps down)
  • Triple-click (3C): Switch between Ramping and Stepped modes
  • 4 clicks (4C): Lockout mode (see above for options)

Mode memory:

Yes, the circuit memorizes the last constant On output level in either Ramping or Stepped modes.

Strobe/Blinking modes:

Yes, quite a few actually. The strobe/blinking modes are accessible from Off with a triple-click (3C) or triple-click-and-hold (3H), but in Advanced UI only. You can switch between strobe/blinking modes with 2 clicks (2C), in the following sequence (see testing results below to see what these look like):

Triple-click (3C):

  • Battery check
  • Temperature check
  • Beacon mode
  • SOS mode

Triple-click-and hold (3H):

  • Candle mode
  • Bike flasher mode
  • Party strobe mode
  • Tactical strobe mode
  • Lightning mode

Low voltage warning:

Sort of. In operation, the light drops in brightness in steps, and runs for an extended time at a very low level. Apparently it shuts off when the cell is ~2.8V (although I haven’t run it that long to confirm).

Lock-out mode:

Yes. In either Simple UI or Advanced UI, lockout is accessed by 4 clicks (4C) from On or Off (repeat to unlock). The lockout mode is unusual with Anduril, as it actually enables momentary operation in the minimum modes. There are other lockout modes available, as explained above. As always though, I recommend you physically lock out at the light at the tailcap, if you want to guarantee no accidental activation.

Temperature check and thermal calibration mode:

This is a little complicated (and beyond the needs of most users), so I will just refer you to the diagram from the manual above. With default settings, I find this light steps down fairly quickly due to heat (unsurprising, given default Anduril thermal settings are conservative). I have not tried to reconfigure my sample. Note that if you get into any trouble (or wish to reset any custom configurations), you can easily reset the light to the factory defaults by 13 clicks-and-hold (13H).

Reviewer Comments:

Anduril is a sophisticated setup – a choice of Simple or Advanced UI, Stepped and Ramping modes, etc. Of course, you will never please everyone, and many may prefer a simpler interface. But as this light is directed toward flashaholics, I think it is a very good choice.

Circuit Measures

Pulse-Width Modulation (PWM):

There is no sign of PWM on any level, the circuit appears to be fully current-controlled.

There is also no sign of high frequency noise at any level (unlike many of the budget Anduril lights with simple FET drivers).

L1:
L1

L7:
L7

L8:
L8

Nice to see the continued lack of circuit noise on these Hank lights – well done.

Strobe Modes:

Note that for most of the strobe / flashing modes below, the actual frequency and intensity are both configurable. What I am showing below is the default speed and/or brightness setting. By pressing and holding the switch (1H or 2H) you can select the frequency. And in some cases, brightness is set from the last-used ramp level.

Beacon:
Beacon

Beacon strobe is a single flash every ~1.8 secs (so, 0.55 Hz), by default.

SOS:
SOS

A fairly typical SOS mode.

Candle:
Candle

Candle strobe is a continuous flicker, of varying intensity (again, accurately simulating a candle).

Bike Strobe:
Bike

Bike strobe is a bit unusual. It is constant On at a lower level, with four brief flashes to max (over ~0.25 secs) every ~1 sec or so by default. It certainly is an attention grabber.

Party Strobe:
Party

Party strobe is a super-fast (and annoying) frequency of ~20 Hz, by default.

Tactical Strobe:
Tactical

Tactical strobe is ~10 Hz by default.

Lightning Strobe:
Lightning
Lightning
Lightning

I’ve shown three 10-sec cycles above, so you can a feel for the frequency and intensity of light flashes. Lightning strobe is a fairly realistic lightning simulation, with variable intensity and time between flashes.

Charging:

The Emisar D1 does not come with built-in charging. You will have look into stand-alone battery chargers.

Standby / Parasitic Drain:

With the AUX switch LEDs set to off, I measured the standby drain for the electronic switch as fluctuating between 15 and 19 uA, averaging to 17 uA. For a 3500mAh cell, that would translate into over 23.5 years before the cell would be fully drained – which is ridiculously low, and not at all a concern. Regardless, I recommend you store the light locked out at the tailcap when not in use to prevent accidental activation (which also disables the standby drain).

With the AUX switch RGB LEDs activated on the Low output setting, I measured the current drain as 34 uA. For a 3500mAh cell, that would give you over 11 and half years before a cell would be fully drained. This is similarly low enough to not be a concern, and could be useful as a signaling indicator for you (with the electronic lockout in place).

With the AUX switch LEDs activated on the High output setting, I measured the current drain as 450 uA. For a 3500mAh cell, that would give you almost 11 months of continuous runtime before draining the cell. That is very good as an impromptu Moonlight mode.

I haven’t measured it, but the smooth Ramping minimum current drain would presumably be higher than the AUX High mode. So this side switch on Hi could be considered a way to extend runtime with an extra (albeit much dimmer) coloured “Moonlight mode” by using the Aux switch emitters.

Emitter Measures

In this section, I directly measure key emitter characteristics in terms of colour temperature, tint, and colour rendition. Please see my Emitter Measures page to learn more about what these terms mean, and how I am measuring them. As tint in particular can shift across levels, I typically stick with the highest stably regulated level for all my reported measures.

As explained on that page, since I am using an inexpensive uncalibrated device, you can only make relative comparisons across my reviews (i.e., don’t take these numbers as absolutely accurate values, but as relatively consistent across lights in my testing).

D1 on L6:

The key measures above are the colour temperature of ~5700K, and a slight positive tint shift (+0.0101 Duv) to greenish-yellow at this temperature. For CRI (Ra), I measured a combined score of 71.

These results are consistent with the specs.

Just out of curiosity, I thought I’d measure the AUX switch LEDs set to blue and green.

Blue Button:

The simple Light Master lightmeter that I am using is not rated for monochromatic sources, but the reading above is very consistent with a dedicated blue light – it is well off the blackbody radiation curve (Planckian locus) at the blue end of the spectrum.

Green Button:

Again, we are well off the Planckian locus in the green area of the colour spectrum.

Beamshots

All long-distance outdoor beamshots are taken on my Canon PowerShot S5 IS at f/2.7, 1 sec exposure, ISO 400, daylight white balance. The tree at the centre of the hotspot is approximately 90 meters (~100 yards) from the camera. Note the road dips down and turns away in the distance, out of the camera’s sight line. Learn more about my outdoor beamshot locations here.

Click on any thumbnail image below to open a full size image in a new window. You can then easily compare the overall beams by switching between tabs.



To help illustrate the hotspots better, I’ve also cropped the raw pictures around the centre of the frame. As before, click on any thumbnail below to open a full size image in a new window.



As you can see above, the W1 produces a very focused beam, with excellent throw of the hotspot.

Testing Results

My summary tables are generally reported in a manner consistent with the ANSI FL-1 standard for flashlight testing. In addition to the links above, please see my output measures page for more background.

All my output numbers are based on my home-made lightbox setup. As explained on that methodology page, I have devised a method for converting my lightbox relative output values to estimated lumens. Note that my lightbox calibration runs higher than most hobbyists today, but I’ve kept it to remain consistent with my earlier reviews (when the base calibration standard was first established). On average though, I find my lumen estimates are ~20% higher than most other modern reviewers.

My Peak Intensity/Beam Distance are directly measured with a NIST-certified Extech EA31 lightmeter.

D1 Testing Results

ModeSpec LumensEstimated Lumens @0secEstimated Lumens @30 secsBeam Intensity @0secBeam Intensity @30secsBeam Distance @30secsPWM/Strobe FreqNoise FreqCharging Current <3VCharging Current >3VParasitic DrainWeight w/o BatteryWeight with BatteryCCT (K)DuvCRI
Switch Green LED (High)-0.070.07---NoNo--91 g----
Smooth Ramp Min-0.870.87---NoNo--~18 uA91 g----
L1-1.11.1---NoNo--~18 uA91 g----
L2-1010---NoNo--~18 uA91 g----
L3-4040---NoNo--~18 uA91 g----
L4-120120---NoNo--~18 uA91 g----
L5-240240---NoNo--~18 uA91 g----
L6-420420---NoNo--~18 uA91 g-5,6950.010171
L7-660650---NoNo--~18 uA91 g----
L8900950890123,000 cd117,000 cd684 mNoNo--~18 uA91 g----
Candle------NoNo--~18 uA91 g----
Bike Strobe------1.3 HzNo--~18 uA91 g----
Party Strobe------20 HzNo--~18 uA91 g----
Tactical Strobe------10.3 HzNo--~18 uA91 g----
Lightning------NoNo--~18 uA91 g----
Beacon------1.3 HzNo--~18 uA91 g----
SOS------0.52 HzNo--~18 uA91 g----

Max output specs seem consistent with the rated max output. And my calibrated lux light meter actually reports slightly higher peak throw than the specs indicate – well done!

To view and download full testing results for all modern lights in my testing, check out my Database page.

Runtimes

As always, my runtimes are done under a small cooling fan, for safety and consistency. To learn more about how to interpret runtime graphs, see my runtimes methodology page. Note that on average, my lightbox’s calibration seems to be ~20% higher than most modern reviewers.

The D1 didn’t come with its own battery, so I used a lightly used Armytek 3500mAh cell for comparison purposes in the main runtimes below.

Max

Hi

Med

The highest two levels show a generally well-regulated sustained output around ~600 estimated lumens for about an hour so (after step-down in the case the L8 max output). Lower levels are completely flat-regulated. These results show that Hank is using a very good fully-regulated linear driver on the D1, at least with this emitter choice. The same would be true for other relatively low voltage emitters, whereas higher output emitters would require a boost circuit (and would thus perform differently).

The overall output/runtime efficiency of the Osram W1 seems decent enough in my testing, although it under-performs against some emitters in competing lights (e.g., the Cree XHP35, Nichia 144AR). As this is my first example of this emitter, I don’t really know what to expect – but these results seem reasonable. There are always higher output or more efficient emitters you can choose – but with reduced throw, of course.

As always, the light will have to step-down on the highest output level at some point, but it does so gradually in this case. Like the D4K, I am impressed by how high the step-down level is, and how well regulated.

To better show this initial step-down pattern, I’ve done some additional runtimes with another new cell, a Vapcell F38 3800mAh 18650 battery. The Armytek and Vapcell batteries are differentiated below by their rated capacity – 3500mAh vs 3800mAh.

The higher capacity Vapcell batteries consistently run proportionately longer than the lower capacity Armytek. However, as also seen on the D4K, they appear to step-down to a lower level on max output as well. This is likely due to the typical trade-off with higher capacity cells – they cannot handle high drain quite as well (i.e., high capacity and high drain are typically mutually exclusive, in my experience). Note that Hank advises the use of high drain cells only in the D1 – I’m simply using these batteries for consistency to my other reviews.

Now let’s see how it performs against other lights on 18350/14500, using a new Vapcell F14 18350 1400mAh battery:



The 18350 Vapcell wasn’t able to match the relatively high step-down level on max that the 18650 cell could, which isn’t too surprising. But it is still able to sustain the max mode for an impressive duration before stepping down.

Here’s a close-up of the first few mins:

Pros and Cons

ProsCons
Good physical build with a lot of possible customizations - especially for the main emitter.No in-light charging feature.
Appears to use a good driver, giving you better regulated output and step-down levels than other Anduril lights running on simple linear FET drivers. While the light steps-down on Max, it does so gradually and stabilizes at a higher than expected level. This can be convenient, but I note it since it is different from most lights (i.e., may not be what you expect).
Even with the regulated driver, there is still a decent dynamic range of output levels - although without the <1 lumen moonlight levels now..Body walls seem a bit thin (although still structurally sound), and threads come non-lubed.
Unbelievably good throw with the W1 emitter, with a very clean beam profile.Anduril interface can be intimidating.
AUX LEDs are a nice feature for the switch button, and can serve as a reasonably effective ultra-low "Moonlight" mode.
Surprisingly affordable given it is basically a custom light (on a standardized form factor).

Overall Rating

Preliminary Conclusions

Like the D4K I recently reviewed, this D1 is a very strong performer from Hank. I love the small form factor, especially with the options for 18350/18500 body tubes. I’ve always had a fondness for tiny thrower lights, as a complement to a general-purpose light. This configuration of the D1 meets that desire perfectly – I’ve never had a light this small throw this far. And all that in an excellent build with the sophisticated Anduril user interface.

Circuit performance is excellent, with a fully-regulated linear driver coupled with this emitter, based on the performance shown above (i.e., fairly flat-regulated with excellent output/runtime efficiency). There seems to be a bit of trade-off here with the flat regulation – the Ramping minimum output is higher than most other Anduril lights I’ve tested (that typically use in contrast a simple non-regulated linear driver). But the side switch can serve as a reasonably effective and efficient additional ultra-low moonlight here. And in any case, I’m not looking for moonlight in a pocket thrower. 🙂

The sheer number of emitter options can be a bit dizzying here. Although I’m curious to how some of the other emitters perform, I’m not really looking for overall output or Hi CRI in a pocket thrower – its maximum throw I’m interested in, and the Osram W1 is just stellar in that regard.

And once again, I enjoy all the features and customization options that Anduril provides. The large number of modes and settings are great for providing options, and it isn’t that complex to manage once you get used it. Simply put, there is value in consistency. And so, the D1 and D4K make a great pair – a dedicated little thrower and an all-purpose general light.

Another great little light from Hank/Emisar – and quite reasonably priced, in my view.

Acknowledgement

The D1 was purchased from intl-outdoor.com for review. As always, all opinions are my own and the light received the same rigourous and objective testing as all other lights that I have reviewed. At the time of review, this light in this configuration (without battery) retails for ~$36 USD (~$50 CDN) shipped.

Emisar D4K

The D4K is a multi-emitter Hank light built for general purpose use, and running on a single 21700 battery. It features a wide range of customizable options, and uses the sophisticated Anduril user interface.

  1. Introduction
  2. Manufacturer Specifications
  3. Package Details
  4. Build
  5. User Interface
  6. Circuit Measures
  7. Emitter Measures
  8. Beamshots
  9. Testing Results
  10. Runtimes
  11. Pros and Cons
  12. Overall Rating
  13. Preliminary Conclusions
  14. Acknowledgement

Introduction

Upon my return to reviewing this year, it became very clear that “Hank lights” have a huge following. The individual models are known commercially under the Emisar or Noctigon name, and can be purchased directly from Hank’s site at intl-outdoor.com.

The thing to understand about the individual models is that there really isn’t an off-the-shelf or “stock” version of a Hank light. Rather, any given model (and there many, in different form factors) is available with a wide range of options that you can select from – including emitters, circuits, button colours, optics, etc.. So all lights are effectively custom-built, within the range of the form factor.

Hank also uses the latest implementations of the open-source Anduril user interface. Taken together, this all points to the fact that these lights are primarily intended for flashaholics who understand what they are looking for. It is basically an opportunity to get a largely custom light assembled and shipped relatively quickly and cheaply.

Having reviewed a number of Anduril-equipped lights from more mainstream makers, I was curious to see how it would perform in a light specifically designed to take advantage of it. I’ll get into the details of my selected build below, but this is probably the best opportunity to take maximal advantage of the Anduril feature set. Indeed, the creator of Anduril, Selene (aka ToyKeeper) specifically recommended the D4K and D1 to me as good models to start with.

First up in this review is the quad-emitter, 1×21700 Emisar D4K. Scroll down for my specific configuration. I’m excited to see how it performs in my testing.

Manufacturer Specifications

Note: as always, these are simply what the manufacturer provides (although in this case, specific to my custom specs). Scroll down to see my actual runtimes.

FeatureSpecs
MakerEmisar
ModelD4K
Emitter4xNichia 519A dome on
Tint4500 K CRI>90
Max Output (Lumens)3,800 (FET)
Min Output (Lumens)-
Max Runtime-
Max Beam Intensity (cd)-
Max Beam Distance (m)-
Constant Levels150
Flashing6
Battery1x21700
Weight (w/o battery)-
Weight (with battery)58 g
Length103 mm
Head Diameter28 mm
Body Diameter26.5 mm
WaterproofIP67 1m

Again, you can select other options here if you wish.

Package Details



The packaging for Hank’s lights is fairly basic – a cardboard box with some hand-written description of the features selected. Inside is some cut-out foam holding the light and your extras. Here is what I selected, reflected in the package above:

  • D4K in Dark Grey
  • Flat threaded switch ring
  • Cool White switch backlight
  • LEDs: 519A 4500K with dome on
  • Standard optic
  • Optional boost driver
  • Optional steel bezel (comes with one spare large o-ring)
  • Optional pocket clip

All lights also come with:

  • Wrist lanyard
  • 2 Spare body tube o-rings

Hank provides a lot of emitter and switch options. I choose the 519A 4500K dome-on to better match some of the other lights I’ve tested (there are plenty of de-domed options to consider as well). The cool white switch backlight can be used as a fairly bright “moonlight” (there are plenty of other options available here as well).

The boost driver was a key selection for me. I’ve tested many budget lights running Anduril that lack a boost driver (i.e., just running a basic linear driver, like FET). That translates into a fairly quick drop-down to a relatively low output level – with a “noisy” regulation pattern followed by a slow unregulated drop-off. With a good boost driver, you should be able to sustain better regulated runtimes, and at higher thermally sustainable brightness levels. However, the trade-off is typically lower dynamic range (i.e., lower highs and higher lows). Given how quickly (and how low) FET-based Anduril lights drop-off, I think that’s a reasonable trade-off for higher regulated outputs with a good boost driver. And for once I don’t mind risking the loss of the lowest modes, as the switch light (which can be independently controlled with Anduril) can serve as an effective “Moonlight” mode in its own right.

To see the difference between the D4K with boost driver and other Anduril-based lights with simple linear drivers, check out my discussion in the Runtimes section of this review.

Build


From left to right: LiitoKala 21700 (5000mAh), Vapcell 21700 F56 (5600mAh), Emisar D4K, Imalent MS03, Convoy S21E, Skilhunt M300, Wurkkos WK15, Wurkkos TS22, Sofirn SP35T, Cyansky P25, Nitecore P20iX, Acebeam E70.










To start, I opted for the stainless steel bezel because I find the these enhance the  structural stability of the light. Aluminum is a great material to hold (or work with), but it is rather soft – to better protect the head from falls, etc., I prefer stainless steel.

The stainless steel pocket clip is another great option, as the body tube allows placement near the head or the tail of the light (for stable head-up or head-down carry). I didn’t opt for the tailcap magnet, but that’s a good option if you are considering using the light as a work light.

The light is controlled by an electronic side switch in the head, with a somewhat transparent rubberized cover. Feel and traverse of the electronic switch is good, with a firm click and typical traverse. There are a lot of options for the switch emitter LED, and I opted for cool white here (assuming it would produce max output). As you will see in my upcoming review of the D1, I opted for the multi-colour RGB LED option on that light.  Although set to off by default, you can configure the auxillary LEDs and the switch LEDs through Anduril to light up when a battery is connected (at two different intensities). See the user interface section below for more information.

I also went for the flat threaded switch ring, as I was worried the raised model might catch on clothing, etc. It is still easy to find the switch by feel, if you are leaving the standby indicator off.

The tailcap is perfectly flat, so the light is able to tailstand fairly stably. There is a small cut-out on the side for the simple wrist lanyard.

Tailcap threads are square-cut and anodized, with good feel – at both ends of the battery tube. Note there was no lubrication anywhere on the samples I received, so I recommend you add a good non-conducting lube for both the o-rings and the threads. I also always recommend you keep the light stored locked out when not in use. Thanks to the anodized tailcap threads, you can do this easily by a simple twist of the tailcap.

With the o-rings in place, I expect waterproofness to be good.

There is a stiff cylindrical spring in the head, along with a fairly thick conical tail spring. Resistance is high, so be careful about using longer cells in this light – you may dent the cell (or circuit board) if you use overly long cells. Note that Hank advises uprotected, flat top batteries only.

Unlike almost all the other lights I am reviewing these days, there is no built-in charger for batteries on the Emisar/Noctigon lights (or any bundled branded cells either). In keeping with the audience of flashlight enthusiasts, the assumption is that you have your own batteries and chargers on hand.

Knurling is not particularly aggressive – it is really more of a fine checkered or line pattern. It does feel a bit more grippy than most lights I’ve handled these days, which typically seem to be a bit smooth. Combined with the ridge detail, I would say overall grip is pretty good. Note that the light can roll, but the switch button cover helps limit this. Anodizing looks to be good quality (for presumed type II, give the colour range), with no damage on my sample. I would describe the finish as matte.



I opted for the standard optic, since I expect this should produce a decently floody beam with the quad-519A emitters (dome on). It doesn’t show up well in my desk shot above, but the beam is indeed very broad and floody. Scroll down for actual outdoor beamshots. There is a slight greenish-tint AR coating on the lens.

One interesting feature of the circuit board is that there are actually 8 additional secondary multi-colour RGB emitters built-in here. These can be turned on and controlled just like the auxillary switch LED in Anduril.

Here is what they look like on the high output AUX setting, in sequence:






You can configure the AUX LEDs to select an individual colour, or have it cycle through all colours, or reflect the battery voltage visually. You can turn these on at one of two intensities, or flash, or leave off. The AUX LEDs are linked to the side switch LEDs, so setting changes apply to both. But of course the RGB features are limited to the AUX emitters (unless you also get RGB under the switch too, in which case they would be synchronized).

In my handling, I find the High level for the AUX/Switch LEDs is surprisingly bright – and the Low level is surprisingly low (scroll down for specific output measures). In fact, the white LEDs on the side switch on Low are virtually impossible to see except in complete darkness, and the AUX LEDs are very dim (so dim that they don’t register in my lightbox). Here are a couple of pictures showing both switches in ambient room light on an overcast day, first on High and then Low:

As you can tell, it doesn’t even look like the switches are on in the Low setting. But here are a couple of pictures in the dark, again on Hi and then Lo:

It’s not exactly a perfect comparison, as I’m using my cell phone camera’s auto-adjust, but this gives you a general idea of the significant difference between the modes. Scroll down for current draws and output measures, where possible.

User Interface

As mentioned above, the D4K uses the open-source Anduril 2 user interface (UI). Anduril has two distinct UIs mode sets: Simple and Advanced. The labels are a bit misleading, as both are fairly sophisticated – it is just that the Advanced UI has a lot of extra options not available on the scaled-down Simple UI. Both UIs have the option for a discrete Stepped level mode, in addition to the continuously-variable Smooth Ramping mode.

To switch from the default Simple UI to Advanced UI, you need to do 10 clicks from Off with a hold on the 10th click (10H), with 10 clicks (10C) to return to simple UI. Advanced UI has a lot more options available. It’s easier to show the UIs rather than explain them in words, so here is a helpful pic:

ui-diagram

You can also download a plain text-based manual from Anduril creator Toykeeper, or a more interactive one with version control here.

This implementation of Anduril 2 has eight discrete Stepped levels, which I’ve numbered in this review as L1 through L8 (with L1 being the lowest level, and L8 being Turbo).

According to the firmware Version Check, my D4K sample is model 0273. Full info is 2022-10-21-02-73 (version code is Year-Month-Day the firmware was compiled, followed by a 2-digit brand ID and 2-digit product ID).

Again, check the image and link above for more info, but here is a simplified description of the UI to get you started.

From OFF:

  • Press-and-hold (1H): Turns On in lowest output, in either Ramping mode or Stepped mode depending on which mode is enabled (and which UI you are in)
  • Single-click (1C): Turns on in last memorized mode used (Ramping or Stepped)
  • Double-click (2C): Turns on to Turbo (aka the Ramping max output)
  • Triple-click (3C): Battery check (voltage read out a single time) and basic flashing/strobe modes.
  • Triple-click-and-hold (3H): Special strobe modes, but only when in Advanced UI (remembers last strobe mode used)
  • 4 clicks (4C): Lockout mode. In lockout mode you have different options available:
    • Press-and-hold (1H): Momentary Moonlight
    • Double-click-and-hold (2H): Momentary Low
    • 4 clicks (4C): Turns On in memorized output level
    • 4 clicks and hold (4H): Turns On in the lowest level
    • 5 clicks (5C): Turns On in Turbo
    • 10 clicks and hold (10H): Configure the lock timeout threshold (in Advanced UI only), allowing you to pre-set the timeout time of the lock.
  • 7 clicks (7C): (Advanced UI only) Enters AUX/Button LED config for the next mode. There are four modes you can switch between; constant low, blinking low, off, constant hi. Click 7 times again to advance to the next option, in sequence. The light auto-memorizes the last option you select.
  • 7 clicks-and-hold (7H): (Advanced UI only) Enters AUX/Button LED config for the next colour. The colours follow the sequence: Red, Yellow (Red+Green), Green, Cyan (Green+Blue), Blue, Purple (Blue+Red), White (Red+Green+Blue), Disco (fast random colors), Rainbow (cycles through all colors in order more slowly), and Voltage read-out (uses colour to display battery charge). See the video in the section above for what Rainbow looks like.

From ON:

  • Press-and-hold (1H): Ramps up (or Steps up, depending on the mode). Ramps/steps down if you do it again.
  • Single-click (1C): Turns Off
  • Double-click (2C): Jumps to Turbo
  • Double-click-and-hold (2H): Ramps down (or Steps down)
  • Triple-click (3C): Switch between Ramping and Stepped modes
  • 4 clicks (4C): Lockout mode (see above for options)

Mode memory:

Yes, the circuit memorizes the last constant On output level in either Ramping or Stepped modes.

Strobe/Blinking modes:

Yes, quite a few actually. The strobe/blinking modes are accessible from Off with a triple-click (3C) or triple-click-and-hold (3H), but in Advanced UI only. You can switch between strobe/blinking modes with 2 clicks (2C), in the following sequence (see testing results below to see what these look like):

Triple-click (3C):

  • Battery check
  • Temperature check
  • Beacon mode
  • SOS mode

Triple-click-and hold (3H):

  • Candle mode
  • Bike flasher mode
  • Party strobe mode
  • Tactical strobe mode
  • Lightning mode

Low voltage warning:

Sort of. In operation, the light drops in brightness in steps, and runs for an extended time at a very low level. Apparently it shuts off when the cell is ~2.8V (although I haven’t run it that long to confirm).

Lock-out mode:

Yes. In either Simple UI or Advanced UI, lockout is accessed by 4 clicks (4C) from On or Off (repeat to unlock). The lockout mode is unusual with Anduril, as it actually enables momentary operation in the minimum modes. There are other lockout modes available, as explained above. As always though, I recommend you physically lock out at the light at the tailcap, if you want to guarantee no accidental activation.

Temperature check and thermal calibration mode:

This is a little complicated (and beyond the needs of most users), so I will just refer you to the diagram from the manual above. With default settings, I find this light steps down fairly quickly due to heat (unsurprising, given default Anduril settings are conservative). I have not tried to reconfigure my sample. Note that if you get into any trouble (or wish to reset any custom configurations), you can easily reset the light to the factory defaults by 13 clicks-and-hold (13H).

Reviewer Comments:

Anduril is a sophisticated setup – a choice of Simple or Advanced UI, Stepped and Ramping modes, AUX LEDs, etc. Of course, you will never please everyone, and many may prefer a simpler interface. But as this light is directed toward flashaholics, I think it is a very good choice.

Circuit Measures

Pulse-Width Modulation (PWM):

There is no sign of PWM on any level, the circuit appears to be fully current-controlled. There is no sign of high frequency noise at any level (unlike many of the budget Anduril lights with simple FET drivers).

L1:
L1

L2:
L2

L7:
L7

L8:
L8

Nice to see the lack of circuit noise on this model.

Strobe Modes:

Note that for most of the strobe / flashing modes below, the actual frequency and intensity are both configurable. What I am showing below is the default speed and/or brightness setting. By pressing and holding the switch (1H or 2H) you can select the frequency. And in some cases, brightness is set from the last-used ramp level.

Beacon:
Beacon

Beacon strobe is a single flash every ~1.8 secs (so, 0.55 Hz) by default.

SOS:
SOS

A fairly typical SOS mode.

Candle:
Candle

Candle strobe is a continuous flicker, of varying intensity (again, accurately simulating a candle).

Bike Strobe:
Bike

Bike strobe is a bit unusual. It is constant On at a lower level, with four brief flashes to max (over ~0.25 secs) every ~1 sec or so by default. It certainly is an attention grabber.

Party Strobe:
Party

Party strobe is a super-fast (and annoying) frequency of ~20 Hz by default.

Tactical Strobe:
Tactical

Tactical strobe is basically ~10 Hz, by default.

Lightning Strobe:
Lightning
Lightning
Lightning

I’ve shown three 10-sec cycles above, so you can a feel for the frequency and intensity of light flashes. Lightning strobe is a fairly realistic lightning simulation, with variable intensity and time between flashes.

Charging:

The Emisar D4K does not come with built-in charging. You will have look into stand-alone battery chargers.

Standby / Parasitic Drain:

With the switch and AUX LEDs set to off, I measured the standby drain as fluctuating between 45 and 50 uA, but with a very brief jump to ~285uA every 3 secs or so. It’s hard to provide a good estimate, so I’ve just gone with ~50uA for now. For a 5000mAh cell, that would translate into over 11 years before the cell would be fully drained – which is extremely low, and not a concern. Regardless, I recommend you store the light locked out at the tailcap when not in use (which disables the standby drain).

Note that ToyKeeper tells me this current jump quirk is due to a bug in this firmware version. There is an updated firmware for this model that resolves the current jump, and lowers the overall standby drain by ~15 uA or so. You can kit to flash the firmware yourself, but I haven’t tried this yet.

With both the switch and AUX LEDs activated on the Low AUX output setting (i.e., barely visible, except in low light), I measured the combined drain as 105 uA with current firmware. For a 5000mAh cell, that would give you almost 5.5 years before the cell would be drained. This is similarly low enough to not be a concern, and could be useful as a signaling indicator, especially as a colourfull voltage readout (with the electronic lockout in place).

With both the switch and AUX LEDs activated on the High AUX output setting, I measured the combined drain as 3.58mA. For a 5000mAh cell, that would give you just under two months of continuous runtime on the higher AUX mode. While this is fine for the occasional use, it doesn’t make for a very effective or efficient Moonlight mode. Indeed, based on my experience, the low smooth Ramping minimum on the main emitters would likely have a slightly lower drain – but for much greater output with a better beam pattern.

Emitter Measures

In this section, I directly measure key emitter characteristics in terms of colour temperature, tint, and colour rendition. Please see my Emitter Measures page to learn more about what these terms mean, and how I am measuring them. As tint in particular can shift across levels, I typically stick with the highest stably regulated level for all my reported measures.

As explained on that page, since I am using an inexpensive uncalibrated device, you can only make relative comparisons across my reviews (i.e., don’t take these numbers as absolutely accurate values, but as relatively consistent across lights in my testing).

D4K on L6:

The key measures above are the colour temperature of ~3950K, and a noticeably negative tint shift (-0.0048 Duv) to pinkish-red at this temperature. For CRI (Ra), I measured a combined score of 95 (Hi CRI).

These results are very consistent with other neutral-warm Nichia 519A emitters I’ve tested.

Just out of curiosity, I thought I’d measure the AUX LEDs set to red.

AUX Red LEDs:

The simple Light Master lightmeter that I am using is not rated for monochromatic sources, but the reading above is very consistent with a dedicated red light – it is well off the blackbody radiation curve at the red end of the spectrum.

How about the cool white switch emitter?

Cool White side switch:

The cool white switch emitter is very bluish to my eyes, so the ~9350 CCT with slight negative tint shift is very consistent with my observation.

Beamshots

All outdoor beamshots are taken on my Canon PowerShot S5 IS at f/2.7, 0.5 secs exposure, ISO 400, daylight white balance. The bend in the road is approximately 40 meters (~45 yards) from the camera. Learn more about my outdoor beamshots here (scroll down for the floody light position used in this review).

Click on any thumbnail image below to open a full size image in a new window. You can then easily compare beams by switching between tabs.



As you can see above, the D4K’s 4x Nichia 519A 4500K emitters perform similarly to the Acebeam E70 Mini’s 3x 519A 5000K emitters – but with a bit more output, and slightly warmer tint, as expected. Tint is pretty similar to my lower output Skillhunt M300’s 1x Nichia 144ART 4500K. In comparison, the the TS10’s 3xCSP 4000K emitters are considerably warmer in tint.

Testing Results

My summary tables are generally reported in a manner consistent with the ANSI FL-1 standard for flashlight testing. In addition to the links above, please see my output measures page for more background.

All my output numbers are based on my home-made lightbox setup. As explained on that methodology page, I have devised a method for converting my lightbox relative output values to estimated lumens. Note that my lightbox calibration seems to run higher than most hobbyists today, but I’ve kept it to remain consistent with my earlier reviews (when the base calibration standard was first established).

My Peak Intensity/Beam Distance are directly measured with a NIST-certified Extech EA31 lightmeter.

D4K Testing Results

ModeSpec LumensEstimated Lumens @0secEstimated Lumens @30 secsBeam Intensity @0secBeam Intensity @30secsBeam Distance @30secsPWM/Strobe FreqNoise FreqCharging Current <3VCharging Current >3VParasitic DrainWeight w/o BatteryWeight with BatteryCCT (K)DuvCRI
Cool White Switch LED + AUX Red LEDs (High)-0.060.06---NoNo--3.6 mA65 g----
Smooth Ramp Min-1.11.1---NoNo--~50 uA65 g----
L1-1.51.5---NoNo--~50 uA65 g----
L2-1717---NoNo--~50 uA65 g----
L3-7474---NoNo--~50 uA65 g----
L4-220220---NoNo--~50 uA65 g----
L5-490480---NoNo--~50 uA65 g----
L6-860850---NoNo--~50 uA65 g-3,960-0.004895
L7-2,0502,000---NoNo--~50 uA65 g----
L83,800 (FET)3,1502,6506,320 cd5,720 cd151 mNoNo--~50 uA65 g----
Candle------NoNo--~50 uA65 g----
Bike Strobe------1 HzNo--~50 uA65 g----
Party Strobe------23 HzNo--~50 uA65 g----
Tactical Strobe------10.4 HzNo--~50 uA65 g----
Lightning------NoNo--~50 uA65 g----
Beacon------0.48 HzNo--~50 uA65 g----
SOS------NoNo--~50 uA65 g----

The effect of the optional boost driver shows up in the higher Ramping minimum output, compared to other lights that use simple linear FET drivers (e.g., Sofirn IF25A, Wurkkos TS30S Pro). Still, I’m actually quite impressed at the dynamic range of the main emitters on the D4K here – I had expected a lower max output, and even higher min output. Scroll down to see how it compares in terms of runtime patterns.

To view and download full testing results for all modern lights in my testing, check out my Database page.

Runtimes

As always, my runtimes are done under a small cooling fan, for safety and consistency. To learn more about how to interpret runtime graphs, see my runtimes methodology page.

The D4K didn’t come with its own battery, but I had a brand new LiitoKala cell (5000 mAh) that I used for the main runtimes below.

Max

Hi

Med

These results provide the opportunity to compare the optional boost driver on the D4K with a standard linear driver, as I alluded to in my build overview. Specifically, let’s take the example of the somewhat comparable multi-emitter Sofirn IF25A, which has a basic FET driver. The emitters are different, so you can’t directly compare overall output/runtime efficiency, but I think output levels and regulation patterns above are very revealing.

On Max, the IF25A starts out at a slighty higher initial output (~3400 lumens in my lightbox), but very quickly drops down to a “regulated” level of only ~700-800 lumens. It also shows a very “noisy” runtime pattern before dropping out of regulation. In contrast, the D4K with boost driver starts off at a slightly lower level (~3100 lumens in my lightbox) and drops off to a much higher regulated level of ~1300-1400 lumens. The regulated portion of the runtime also seems more stable on the D4K.

At the lower Hi levels, you can see the IF25A remains quite noisy at its regulated ~700-800 lumen level. But the D4K with boost driver is now perfectly flat-regulated at ~850 lumens.

At at the even lower Med levels, the IF25A shows a very typical direct-drive-like pattern of slow drop-off in output as the battery voltage drops (until some defined step-downs at the very end of the run). In contrast, the D4K with boost driver remains flat regulated at ~480 lumens until it steps down at the end of the run.

Again, you can’t exactly directly compare these two lights – you would really need to get the D4K without the boost driver to quantify the exact difference. But these results are exactly what I would have expected given their general similarities outside of the circuit/emitters. That is, you get about the twice the stably-regulated output level here, with only some loss of dynamic range. This speaks to the value of using a good boost driver. I wish other makers would offer this for their Anduril-based lights.

As always, the relatively low thermal mass here means that the light will step-down fairly quickly on the highest output levels. But I am impressed by how high the step-down level is, and how well regulated.

To better show this initial step-down pattern, I’ve done some addition runtimes with another new cell, a Vapcell F56 5600mAh 21700 battery.

The Liitokala and Vapcell batteries are differentiated below by their rated capacity – 5000mAh vs 5600mAh. Note as well that both are a good length (the Vapcell F56 in particular), so there is a risk of denting the cells when using in a compact light with dual springs like this.

Not surprisingly, there is not much difference between the cells over the first minutes. Effectively, the early runtimes above look equivalent for their initial step-down patterns.

Max-extended

This longer resolution is where you can see a difference. The 5600mAh Vapcell runtimes last longer, at a med-high level near the end of the runs. Harder to interpret is the slightly higher regulated output on the L7 run, and lower regulated output on the L8 max run, on the Vapcell. This may be just variation from one run to the next – but it could also be that the higher capacity Vapcell doesn’t respond as well to the initial high-drain on the max run.

I haven’t tried adjusting the thermal management settings (these are configurable with Anduril), but you should be able to slightly extend the initial output before step-down (at the expense of greater heat, of course).

Pros and Cons

ProsCons
Good physical build with a lot of possible customizations.No in-light charging feature.
With the optional boost driver, you get better regulated output and step-down levels than other Anduril lights running on simple linear FET drivers. Best implementation of Anduril I've seen yet.Due to small thermal mass, light will step-down quickly on Turbo - but maintains a higher brightness level here than other budget lights I've tested.
Even with the optional boost driver, there is a surprisingly wide dynamic range of output levels, but you do lose the <1 lumen moonlight levels.Only unprotected, flat top cells should be used in the light. Longer batteries are likely to get dented by the stiff springs in this small build.
Excellent beam profile and tint with my chosen dome-on Nichia 519A emitters.Body walls seem a bit thin, and threads come non-lubed.
RGB AUX LEDs are a nice feature, in addition to the switch options.Anduril interface can be intimidating.
Surprisingly affordable given it is basically a custom light (on a standardized form factor).

Overall Rating

Preliminary Conclusions

The D4K with optional boost driver did not disappoint. This is exactly the performance I was hoping for with a better driver – a higher step-down level on max, and flatter regulation across the board. I was prepared for some loss of dynamic range, but it wasn’t as much as I feared – except for the loss of <1 lumen Moonlight modes on the main emitter. But you do have the switch LEDs and AUX LEDs which can serve as impromptu Moonlight modes. While not as efficient or effective as a true Moonlight on the main emitter, it is enough for me to not knock down the star rating. I strongly recommend you opt for the boost driver upgrade on this model.

The other customizable features are really a question of personal preference. Now that I know the switch backlight and front circuit board AUX RGB emitters can’t be independently controlled, I would probably opt for the RGB switch – in order the match the AUX RGB colours. But this is just a question of personal preference.

Although I think this light is worth 5 stars for the performance, I do miss seeing an integrated charging port (a minor issue given the target audience though). The physical build is also a little on the thin and lighter side for my tastes, but still seems robust enough.

Beam pattern was excellent with the standard optic and dome-on Nichia 519A emitters. I know a lot of people like dedomed emitters, but keep in mind that dedoming also tends to reduce the colour temperature significantly (i.e., these “4500K” temp emitters would wind up being a lot warmer after dedoming). Of course, that may be to your tastes, but I would suggest going with 5700K emitters if you plan to dedome.

As always, I find it a pleasure to work with the Anduril user interface. I know this UI is not to everyone’s tastes, but there is something to be said for the consistency of knowing what to expect when a light arrives. By definition, there are a lot of arbitrary choices that have to be made when building in an advanced interface (by that I mean that multiple clicks-and-holds will be required, and one selection is not necessarily better or worse than another). So this is where consistency can be a more highly prized feature – especially when you own a lot of lights.

Certainly a very positive experience for my first Hank light!

Acknowledgement

The D4K was purchased from intl-outdoor.com for review. As always, all opinions are my own and the light received the same rigourous and objective testing as all other lights that I have reviewed. At the time of review, this light in this configuration (without battery) retails for ~$67 USD (~$92 CDN) shipped.

Skilhunt H300

The H300 is a compact headlamp flashlight with a floody beam with excellent colour rendition, running on a single included 18650 battery.

  1. Introduction
  2. Manufacturer Specifications
  3. Package Details
  4. Build
  5. User Interface
  6. Circuit Measures
  7. Emitter Measures
  8. Beamshots
  9. Testing Results
  10. Runtimes
  11. Pros and Cons
  12. Overall Rating
  13. Preliminary Conclusions
  14. Acknowledgement

Introduction

Following on my review of the Skilhunt M300, I also have their 18650-based headlamp version on hand, the H300. This light uses the same magnetic charging dock as its larger sibling.

Also like that other light, you can select your own emitter from a good range of options. For the H300, you can select between CREE XHP50.2 Cool White 6500K, CREE XHP50.2 Neutral White 5000K, CREE XHP50.3 HI 6500K, CREE High CRI J2 90 CRI 5000K, and Nichia 144ART R9050 sm453 4500K.

Wow, that’s a lot of options. Although I was most interested in the Cree Hi CRI J2 90, I opted instead to go for the Nichia 144ART, to facilitate comparison to the Armytek Wizard C2 Pro Nichia that I previously reviewed. As always, when it comes to headlamps especially, I recommend people consider high CRI options whenever possible. But the advantage here is that you can select the emitter option that best suits your needs.

Let’s see how it compares in my testing.

Manufacturer Specifications

Note: as always, these are simply what the manufacturer provides – scroll down to see my actual testing results.

FeatureSpecs
MakerSkilhunt
ModelH300
EmitterNichia 144ART R9050
Tint4500 K 90 CRI
Max Output (Lumens)1,500
Min Output (Lumens)0.5
Max Runtime150+ hrs
Max Beam Intensity (cd)4,500 cd
Max Beam Distance (m)134 m
Constant Levels7
FlashingStrobe 1/2
Battery1x18650
Weight (w/o battery)54 g
Weight (with battery)-
Length104.7 mm
Head Diameter25.2 mm
Body Diameter-
WaterproofIPX-8 1m

Package Details





The light comes in a fairly standard shelf-presentation style box, with a description of the features and characteristics printed on it. Inside is a professional looking package, with the cover tab under the the plastic tray holder. My sample came with an extra light carrying pouch in a small plastic bag.

Inside the box, I found:

  • Skilhunt H300 flashlight
  • Skilhunt BL-135 3500mAh 18650 battery (optional)
  • Headband & mounting bracket
  • Wrist lanyard
  • Pocket clip
  • USB magnetic charging dock
  • 2 Spare O-rings
  • Spare switch cover
  • Manual

It’s a decent package, consistent with other lights of this class. It’s good that they included the pocket clip for carry (although it is the simple press-fit variety). This is a good set of extras.

Build


From left to right: Skilhunt 18650 (3500mAh), Wurkkos 21700 (5000mAh), Acebeam 21700 USB-C (5100mAh), Acebeam E70 Mini, Armytek Wizard C2 Pro Nichia, Acebeam E70, Armytek Wizard C2 Pro Max, Convoy S21E, Fenix E35 v3, Imalent MS03, Skilhunt H300, Skilhunt M300 V2, Wurkkos TS22.











The H300 is a very compact build, with lots of design elements to help with grip (although the concentric rings on the body and tailcap are not as sharp as the M300). The headband bracket seems to hold the light reasonably well. I like the inclusion of the pocket clip, in case you want to carry it as an angle-light clipped to you, bezel-up. I would say the overall size is pretty compact for a 18650 headlamp – definitely on the smaller size of ones I’ve handled.

There is a raised rubberized switch cover over the electronic switch (replaceable, thanks to the retaining ring). Underneath are a pair of red and blue LEDs, to signal various states of the light/battery. Switch feel is good, with a standard traverse/tactile feedback for an electronic switch.

There is a magnetic charging dock on the top of the head of the light (same charging cable as the M300). One nice thing about magnetic charging docks is that waterproofness is not a concern – the light looks quite spashable/dunkable (although note that I do not test for this in my reviews).

Tailstanding is very stable, thanks to the flat tailcap (there is a side cut-out to allow you thread the basic wrist lanyard through, if you wanted to carry it that way). Tailcap threads are square-cut and anodized, with good feel. I always recommend you keep a light stored locked out when not in use. Thanks to the anodized tailcap threads, you can do this easily by a simple twist of the tailcap.

There is a magnet in the tailcap, so you attached the light stably to any metal surface. A useful feature in worklight/headlamp model.

There are tailsprings in both the tailcap and head, so flat-top cells will also work just find (and the battery should be held in place fairly securely).

Anodizing is a flat black in matte finish, and looks to be good quality on my sample with no damage or issues. Skilhunt reports it is type III (hard anodized), and I see no reason to doubt that.

Inside, my sample came with the optional Skilhunt-branded button-top 3500mAh 18650 battery.

The common M300/H300 USB charging dock also comes with blue and red LEDs, to signal charging status. The magnet has a reasonably strong pull (not as heavy as some), and locks into place easily.




My H300 came with the Nichia 144ART emitter, and features a heavily textured optic. This produces a nice and even flood light, with a brighter centre. Scroll down to my Emitter Measures section to see how my sample performs.

The bezel is like the switch retaining ring, allowing you access to the optic and emitter.

Note that despite the charging dock on the top of the head, you can still headstand stably.

User Interface

The H300 uses the latest version of the Skilhunt user interface (UI), just the M300, and has a reasonably good number of modes and features. You get two Low modes, three Regular modes (two Med modes, one High mode), two Turbo modes, and three Strobe modes – organized into those four mode sets.

One comment to make up front – the mode level labels are different from most lights in that the lower number for a given level is actually the higher output (so, for example, T1 is brighter than T2). That means the constant output modes, in sequence, are: L2 > L1, M2 > M1 > H, and T2 > T1.

The manual doesn’t describe the three strobe modes, but for sake of this review I will refer to them as S3 = Strobe, S2 = SOS, and S1 = Beacon.

Let me break down the full interface for you:

From OFF:

  • Press-and-hold: Turns On in memorized Low mode (L2 or L1).
  • Single-click: Turns On in memorized Regular mode (M2, M1, or H).
  • Double-click: Turns On in memorized Turbo mode (T2 or T1).
  • Triple-click: Turns on in memorized strobe mode (S3, S2, or S1).
  • 4 clicks: Activates the electronic Lockout mode.
    • Press-and-hold for momentary Moonlight (i.e., lowest Low, L2)
    • While in lockout, the switch indicator light will flash red every second, but that can be toggled off/on with a double-click.

From ON:

  • Press-and-hold: Cycle to the next level within the current mode level set (constant output modes only, doesn’t work for Strobe).
  • Single-click: Turns Off.
  • Double-click: Jumps to the memorized Turbo level (from Regular modes only), or back to Regular modes if already in Turbo (note this doesn’t work from Low modes or Strobe modes)
  • Triple-click: Jumps to the memorized Strobe mode (from Regular or Turbo), or back to most recent Regular or Turbo if already in Strobe mode.

Strobe modes:

  • Triple-click: Turns On in memorized Strobe mode.
  • Double-click: Cycles through the Strobe modes in sequence:
    • S3 – Strobe
    • S2 – SOS
    • S1 – Beacon

Mode memory:

Yes, each mode set retains its own memory for the last level selected in that mode set.

Shortcuts:

  • To Low (L2 or L1): Press-and-hold from Off.
  • To Turbo (T2 or T1): Double-click from Off or when On in Regular mode.
  • To Strobe (S1, S2, or S3): Triple-click from Off or when On in Regular or Turbo mode.

Low voltage warning:

When the battery is running very low (<3.0V according to the manual), the switch indicator light will flash red, and the main emitter will flash every couple of seconds. the light will shut off at 2.7V according to the manual.

Lock-out mode: 

  • 4 clicks from Off: Activates the electronic Lockout mode.
  • Physical lockout is also possible by simply unscrewing the tailcap.

Battery indicator:

Yes. The LED under the switch indicates the battery status for the first ~5 secs after turning on:

  • Solid Blue: >80% Battery power remaining.
  • Flashing Blue: 50-80% Battery power remaining.
  • Solid Red: 20-50% Battery power remaining
  • Flashing Red: <20% Battery power remaining.

These are identical to the M300, and seem reasonable to me.

Video Overview:

Please see the video below, which walks you through the common UI and build features of this light and its M300 V2 sibling:

Reviewer Comments:

Like many of the recent lights I’ve reviewed, I find this UI to be very reasonable, and relatively versatile. Of course, you are never going to please everyone with any given UI (e.g., I would like to see double-click reliably jumping to Turbo, and have the Low modes as part of a regular sequence without having to go through off first). But these are really quibbles, the light does reasonably well.

One small thing I would like is the ability to independently turn on the the blue switch indicator, to serve as an additional “moonlight mode”. This is something the Anduril-based lights allow (if implemented, like on the Sofirn IF25A), and some other new UIs (like the Wurkkos TS22).

Allowing momentary L2 when in the electronic lockout is a nice touch. But as always, I recommend locking out the light at the tailcap when not in use.

Circuit Measures

Pulse-Width Modulation (PWM):

L2:
Lo

M2:
Mid

H:
Hi

T2:
Turbo

T1:
Turbo

There is no sign of PWM on any level – the circuit appears to be fully current-controlled. This is also no sign of high-frequency noise at any level. This is refreshing – although PWM is very rare nowadays, it is not uncommon to see some (visually-undetectable) circuit noise.

Strobes:

S3 – Strobe:


S3 Strobe alternates between 6 Hz and 14 Hz strobes (1 sec for 6Hz, 3 secs for 14 Hz).

S2 – SOS:

S2 is a SOS mode.

S1 – Beacon:

S3 is a 1hz slow signalling strobe.

Charging:

The magnetic charging dock switches from blue (when power is supplied) to solid red when connected and charging the H300. Switches back to solid blue when the charging is complete.

In my testing, resting voltage of the cell was ~4.12V at termination. This is lower than typical, but is easier on the cell. Note that the charging dock won’t initiate a charge cycle if the cell is above 4.0V resting, just like the Armytek charging dock.

Resting voltage <3.0V

Resting voltage >3.0V

The M300 doesn’t really have a two-stage charging feature, but it does start off at a lower charge rate when the cell is heavily depleted <3V (1.58A shown above, rises to 1.64A within a minute or so).

Standby / Parasitic Drain:

I measured the standby current as 29 uA. This is an extremely low standby drain, and will not appreciably affect the light (i.e., it would take just under 14 years to fully drain the included cell). Regardless, I always recommend you lockout the light when not in use – either by electronic lockout, or better yet physically by twisting the tailcap.

Emitter Measures

In this section, I directly measure key emitter characteristics of my sample in terms of colour temperature, tint, and colour rendition. Please see my Emitter Measures page to learn more about what these terms mean, and how I am measuring them. As tint in particular can shift across levels, I typically stick with the highest stably regulated level for all my reported measures.

As explained on that page, since I am using an inexpensive uncalibrated device, you can only make relative comparisons across my reviews (i.e., don’t take these numbers as absolutely accurate values, but as relatively consistent across lights in my testing).

H300 on H (Hi):

The key measures above are the colour temperature of ~4350K, and a very slight negative tint shift (-0.0022 Duv) to orange at this temperature. For CRI (Ra), I measured a combined score of 93 – very respectable for Hi CRI.

These values are very consistent with the rated specs for the Nichia 144ART emitter on my sample, and match my visual experience of this light. Like many enthusiasts, I prefer a negative tint shift on a neutral white emitter.

Beamshots

All outdoor beamshots are taken on my Canon PowerShot S5 IS at f/2.7, 0.5 secs exposure, ISO 400, daylight white balance. The bend in the road is approximately 40 meters (~45 yards) from the camera. Learn more about my outdoor beamshots here (scroll down for the floody light position used in this review).

Click on any thumbnail image below to open a full size image in a new window. You can then easily compare beams by switching between tabs.



As expected, the beam pattern is very similar to the Armytek Wizard C2 Pro Nichia, although the H300’s optic is perhaps a touch less floody overall.

Testing Results

My summary tables are generally reported in a manner consistent with the ANSI FL-1 standard for flashlight testing. In addition to the links above, please see my output measures page for more background.

All my output numbers are based on my home-made lightbox setup. As explained on that methodology page, I have devised a method for converting my lightbox relative output values to estimated lumens. My Peak Intensity/Beam Distance are directly measured with a NIST-certified Extech EA31 lightmeter.

H300 Testing Results

ModeSpec LumensEstimated Lumens @0secEstimated Lumens @30 secsBeam Intensity @0secBeam Intensity @30secsBeam Distance @30secsPWM/Strobe FreqNoise FreqCharging Current <3VCharging Current >3VParasitic DrainWeight w/o BatteryWeight with BatteryCCT (K)DuvCRI
L210.350.35---NoNo1.55 A1.65 A29 uA55 g106 g---
L142.72.7---NoNo1.55 A1.65 A29 uA55 g106 g---
M2252121---NoNo1.55 A1.65 A29 uA55 g106 g---
M1115135135---NoNo1.55 A1.65 A29 uA55 g106 g---
H330365360---NoNo1.55 A1.65 A29 uA55 g106 g4,355-0.002293
T2860990970---NoNo1.55 A1.65 A29 uA55 g106 g---
T11,5001,8501,7505,250 cd4,940 cd141 mNoNo1.55 A1.65 A29 uA55 g106 g---
S3------1 HzNo1.55 A1.65 A29 uA55 g106 g---
S2------SOSNo1.55 A1.65 A29 uA55 g106 g---
S1------6-14 HzNo1.55 A1.65 A29 uA55 g106 g---

Like with the M300, I am finding generally good concordance of published specs with what my lightbox reports – although I’m measuring somewhat higher output on the high through Turbo modes on my sample.

And once again, my NIST-calibrated luxmeter also reports slightly higher beam distance measures as well, showing these results are consistent. An impressive showing!

I’m also impressed to see a true “moonlight” low mode (L2) here, which clocked in around 0.35 lumens in my testing. Yay!

To view and download full testing results for all modern lights in my testing, check out my Database page.

Runtimes

As always, my runtimes are done under a small cooling fan, for safety and consistency. To learn more about how to interpret runtime graphs, see my runtimes methodology page.

Max

Hi

Med

Skilhunt shows both excellent output/runtime efficiency and regulation, consistent with a top-quality current-controlled driver.

As you can see above, the Nichia 144ART-equipped H300 performs very comparably to the Nichia 144AR-equipped Armytek Wizard C2 Pro Nichia. The initial output and step-down levels are very comparable, as are the runtimes. If you do an area-under-the-curve analysis, the Armytek model seems to have a very slight edge in terms of overall output/runtime efficiency, but it is pretty inconsequential (and could simply be due to variation in emitter output bins). For all intents and purposes, I would find these models equivalent. It really comes down to which build/UI you prefer. For example, I note the Armytek is slightly heavier and longer (by ~8g and ~7mm). But again, there is not a big functional difference between them.

To better show the Turbo step-down pattern on T1/T2, here is a blow-up view of those first few mins:

Max-extended

Pros and Cons

ProsCons
The light shows excellent current-controlled efficiency across all levels.User interface is fairly sophisticated, and reasonable for the class, but it does have some small quirks and limitations.
Circuit shows excellent regulation, with stable runtimes and reasonable step-down levels and duration.Magnetic charging dock performance is good but won't initiate a charge >4.0V resting, and terminates @~4.12V resting.
Great overall range of output levels, with a true Moonlight mode.
Textured optic provides an extremely floody beam, with no real hotspot.
Very compact build with good quality and decent feel.
Includes a bidirectional pocket clip, in addition to headband

Overall Rating

Preliminary Conclusions

The H300 is another great performer from Skilhunt. As with the M300, it has a high quality feel, good design and some nice stylistic touches. Switch feel is good, and the user interface is very reasonable for the class. The charging dock worked well in my testing, consistent with others who use this magnetic design (e.g., Armytek). The headband works well, and I find this to be to a particularly comfortable 1×18650 headlamp (i.e., it is a bit lighter than some others).

The H300’s circuit shows a great range of levels, and features excellent output/runtime efficiency and regulation. In these regards, it is virtually identical to the Armytek Wizard C2 Pro Nichia (which I also awarded 5-stars). I suppose that isn’t too surprising, since I opted for basically the same emitter here. But one of the great advantages of Skilhunt is that you can select from a quite a number of emitters – it is good to have so many options.

The overall build of the two lights is comparable, although the H300 is a bit smaller and lighter. That makes it more comfortable as a headlamp, but also means it steps down a bit faster on its Turbo mode (due to the lower thermal mass). Beam patterns are fairly comparable too – very even and floody, with a great tint and high CRI (with the Nichia 144ART). And as always, it’s great to see the <1 lumen Moonlight mode here.

There is really not much to critique here, it really is a great all-around headlamp/worklight. Another very strong option to consider – highly recommended!

Acknowledgement

The H300 was supplied by Skilhunt for review. As always, all opinions are my own and the light received the same rigourous and objective testing as all other lights that I have reviewed. At the time of review, this light retails for ~$95 USD with discounts (~$125 CDN).

Wurkkos TS22

The TS22 is a very compact but high output general-purpose flashlight, running on a single included 21700 battery. It features a well-regulated and efficient boost circuit for maximum performance.

  1. Introduction
  2. Manufacturer Specifications
  3. Package Details
  4. Build
  5. User Interface
  6. Circuit Measures
  7. Emitter Measures
  8. Beamshots
  9. Testing Results
  10. Runtimes
  11. Pros and Cons
  12. Overall Rating
  13. Preliminary Conclusions
  14. Acknowledgement

Introduction

Upon my return to reviewing this year, I quickly discovered that Wurkkos is a well-regarded newer “budget” flashlight maker. Indeed, like Convoy and Sofirn, I soon started receiving user requests to review their lights as well. The Wurkkos TS22 was always on my radar, given my initial focus on compact, EDC-style 1×21700 lights. I’m pleased that Wurkkos agreed to send me this model for review.

Building on their earlier popular FC12 and TS21 models, the TS22 features the high-output XHP70.2 emitter, and is rated for max output up to 4500 lumens. Note that my sample has a neutral white colour temperature (5000K) while still rated at the same 4500 max lumens as the cool white (6000K) version. FYI, according to the Wurkkos website, I see a new XHP70.3 HI emitter option (in cool white only) is also now available.

That’s a lot in a compact light, so I’m curious to see how it compares in my testing.

Manufacturer Specifications

Note: as always, these are simply what the manufacturer provides – scroll down to see my actual testing results.

FeatureSpecs
MakerWurkkos
ModelTS22
EmitterXHP70.2
Tint5000 K
Max Output (Lumens)4,500
Min Output (Lumens)10
Max Runtime280 hrs
Max Beam Intensity (cd)9,150 cd
Max Beam Distance (m)191 m
Constant Levels5
FlashingStrobe
Battery1x21700
Weight (w/o battery)95 g
Weight (with battery)-
Length122 mm
Head Diameter28 mm
Body Diameter-
WaterproofIP68 2m

Package Details





One thing you may notice is the packaging looks virtually identical to the Sofirn C8L I just reviewed. Indeed, there are many aspects to the lights that also seem identical (see Build details below), making it clear to me that Wurkkos and Sofirn are sharing the same manufacturing plant (at least for these two models). Researching online, it seems the two firms have an association, with Sofirn providing the contract manufacturing capabilities for Wurkkos (though Wurkkos is a separate company).

The second thing you’ll notice is that a corner of the box on this sample got heavily dented/damaged in shipping (it was just wrapped in a waterproof packaging with no extra protection). But that’s just fine – the box is made of very hard cardboard with cut-out form inserts inside, so nothing important got damaged.

The box comes with a lot of printed specs and a clear separation of items and components inside (reminds me a bit of modern cell phone packaging). Inside the box, I found:

  • Wurkkos TS22 flashlight, with stainless steel pocket clip attached
  • Wurkkos-branded 5000mAh 21700 battery
  • Wrist lanyard
  • USB-C charging cable
  • 2 Spare O-rings
  • Manual

It’s a decent package, consistent with other lights of this class. I particularly like the included bi-directional pocket clip, a nice touch given the low price.

Build


From left to right: Skilhunt 18650 (3500mAh), Wurkkos 21700 (5000mAh), Acebeam 21700 USB-C (5100mAh), Acebeam E70 Mini, Armytek Wizard C2 Pro Nichia, Acebeam E70, Armytek Wizard C2 Pro Max, Convoy S21E, Fenix E35 v3, Imalent MS03, Skilhunt H300, Skilhunt M300 V2, Wurkkos TS22.








The TS22 is a nice and solid build, with distinctive ridged cutouts along the body tube. This provides excellent grip without using actual knurling (and so, will be easier on fabric/clothes). Grip is especially good with the clip attached. It feels very solid and high quality, similar in handfeel to the Acebeam E70 (but a little smaller and lighter overall).

However, the light it most reminds me of is the Sofirn C8L that I recently reviewed. Just like I noted for the packaging above, I’m struck here by how the electronic switch cover looks and feels identical. The tailcap has the same battery orientation label (as well as the same body certification labels, the same heat warning on the head, etc). Even the base of the circuit board in the heads looks very similar. Although the actual ridge detailing is different, it is clear these two models are produced at the same manufacturing plant.

I am impressed with the physical build of this light. The bidirectional clip is a nice touch, and one I like seeing on a compact EDC-style light. The electronic switch has both green and red LEDs underneath, and light up to illustrate aspects of operation. I’m not crazy about the switch feel though – just like the C8L, I find there is just a bit too much play on the hard switch cover, and it’s possible that a glancing press may not properly connect. Note that like the Sofirn IF25A, you can activate a locator beacon function for the switch – but it is set by default to off on this light (see User Interface section for more info).

Tailstanding is very stable, thanks to the flat tailcap (there is a side cut-out to allow you thread the basic wrist lanyard through). Tailcap threads are square-cut and anodized, with good feel. I always recommend you keep a light stored locked out when not in use. Thanks to the anodized tailcap threads, you can do this easily by a simple twist of the tailcap.

Note there is a magnet in the tailcap, allowing you stably mount the light horizontally (or upside-down) on any metal surface. Strength of the magnet is just about right in my view – enough to hold stably, but not as super-strong as some lights (e.g. Armytek, which tend to attract nearby metal objects).

The light’s USB-C charging port is located on the head opposite to the electronic switch. The port has a thick rubber cover. Just like the C8L, I found the cover to fit rather tightly, making it hard to full depress. But I suppose that should help with waterproofness if you can press it down enough.

Note that the light can roll easily if you take the pocket clip off, so I recommend you keep it on. Anodizing looks to be good quality, with no damage on my sample. I would describe the finish as satin – not as glossy as some, but not completely matte either. Its a nice package, comfortable and well-balanced in the hand with decent grip.

Inside, the light comes with a Wurkkos-branded standard-sized 5000mAh 21700 battery, with a slightly raised flat-top. There is a small post in the head, ensuring good contact given the decently robust tailspring (which is often required to support higher current draws).



The TS22 uses a XHP70.2 emitter, coupled with a deep textured reflector (moderate orange peel, OP). As always, there is some colour shifting across the periphery of the beam (a well-known issue with XHP70.2 emitters). Unfortunately, this is accentuated by the purplish anti-reflective (AR) coating on the lens of my TS22 sample. That said, it’s still not as bad as some I’ve seen.

The bezel is crenelated bare aluminum – scalloping is not too aggressive, so you can headstand stably.

There is a very interesting option with this light, which is to turn on the switch indicator (green LED) when the battery and tailcap are connected. As I will explain below, this is a good way to give yourself an effective “moonlight” mode, depending on how you want to configure the UI.


Locator

The second pic above is a close-up on a white wall in the dark (not really this bright, using my cellphone’s auto-adjust mode). As you can see, the green is a bit uneven (i.e., center hotspot and semi-circular crescent below), but it does work well enough for dark-adapted eyes. Scroll down for more details on how to turn it on.

User Interface

Unlike the previous model it replaces, the TS22 is not using Anduril. Instead, it has its own customized user interface – which also has a lot of advanced features, and is at least comparable to many of the good quality Convoy and Sofirn lights.

To start, you have a choice between Stepped Ramping mode (default), or continuously-variable Smooth Ramping mode. To switch between these modes, click 4 times when the light is On.

Stepped Ramping mode (default) levels: Eco, Low, Mid, High, Turbo, and Strobe

From OFF:

  • Press-and-hold: Turns on in Eco mode.
  • Single-click: Turns On in last memorized mode.
  • Double-click: Turns On in Turbo (or, if auto lock-out engaged, turns On in the last memorized mode).
  • Triple-click: Turns On in Strobe (or, if auto lock-out engaged, turns On in the last memorized mode).
  • 4 clicks: Manually activate Lock-out mode. Double-click to unlock.
  • 5 clicks: Set the switch indicator button to constant-on green, flashing green (roughly one quick flash every 2 secs), or off (default setting). The setting is memorized for when you next reconnect the battery/tailcap. This allows the switch LED to serve as a locator beacon for the flashlight, or an impromptu moonlight mode (see below). Note that setting either constant or flashing green disables the auto lock-out function (again scroll down for a discussion).

From ON:

  • Press-and-hold: Cycle between Lo > Med > Hi (in sequence).
  • Single-click: Turns Off.
  • Double-click: Jumps to Turbo. Note that doing a double-click from Turbo jumps you to Eco mode (which is odd, I would have expected it to jump back to whatever was previously memorized).
  • Triple-click: Jumps to Strobe.
  • 4 clicks: Switch between Stepped Ramping mode and Smooth Ramping mode

Mode memory:

Yes, for non-Turbo constant output modes.

Shortcuts:

  • Eco mode: Press-and-hold the switch from Off.
  • Turbo mode: Double-click the switch from On or Off (if not auto-locked out).
  • Strobe: Triple-click the switch from On or Off (if not auto-locked out).

Smooth Ramping mode levels: continuously-variable ramp from the Eco-level to Turbo, and Strobe.

Smooth ramping functions basically the same as Stepped ramping above, with the same shortcuts to Eco, Turbo and Strobe. The main difference is that a press-and-hold of the switch when On smoothly ramps across the entire output range (from Eco through Turbo), rather than just the 3 discrete levels in Stepped Ramping.

Low voltage warning:

Sort of. The main light will step down as the battery is running low. It will then turn Off by ~2.7V.

Lock-out mode:

Yes, but an unusual one. After 3 minutes of inactivity, the light will automatically lock it itself out so that a single-click won’t activate (i.e., the same as if you did 4 clicks from Off to enter the lock-out state). When locked out, the main emitter just does a quick double-flash if you single-click the switch, to indicate the lock out status. I have to say this auto lock-out surprised me the first time it happened (which is what you get for not reading the manual, doh!). A double-click of the switch deactivates the lock-out, and let’s you use the light normally again.

Alternatively, you can do a twist loosen/tighten of the tailcap, which also resets and deactivates the lock-out. Or, you can turn on the locator feature for the button indicator, which also disables the auto lock-out.

Given the unusual standby current (see below), I recommend you always store the light physically locked-out by a twist of the tailcap. If you do this, then you have a great opportunity to add an additional “green moonlight” mode to the light by setting the switch indicator to constant green. Simply twist the tailcap tight to turn on the “green moonlight” indicator LED, and then then use the switch as you normally would to activate all the regular modes of the main emitter.

Note that setting either indicator disables the auto lock-out feature, and will result in a much fast standby drain (again, scroll down for details). But I find that it’s more versatile to have the switch indicator set to constant on, and physically lock out the light at the tailcap.

Battery indicator:

Yes. The LED under the switch indicates the battery status for the first ~5 secs after turning on:

  • Solid Green: >30% Battery power remaining
  • Solid Red: <30% Battery power remaining
  • Flashing Red: Battery critically low, recharge as soon as possible.

Regardless to how you have set the switch indicator, it does shut off after 5 secs of continuous main LED use.

I have to say, this doesn’t seem like the best range of power levels to indicate (personally, I liked the Sofirn C8L settings better). Also, I did notice some inconsistencies on my sample where a nearly-full cell would sometimes (infrequently) show red or even flashing red. Not sure why that happened.

Video Overview:

Please see the video below, which walks you through the UI and build features of this light:

Reviewer Comments:

The UI is surprisingly versatile, although it is a bit quirky in some of its settings. Case in point, automatically entering the lock-out mode after 3 mins is a new one for me, and was more annoying than practical during my testing. Ultimately not a huge deal for me, as I always store my lights locked out at the tailcap when not in use anyway. And as I explain above, this opens up the opportunity to effectively turn the switch LED into an ad hoc “green moonlight” mode, as this also disables the auto lock-out. It’s also unusual nowadays to be limited to a single disorienting strobe – I would prefer to see a slow signaling strobe/beacon.

Note there is one other interesting feature to the TS22 – the light remembers the state of the electronic switch, even if you break the current at the tailcap. So if the light were in the on-state and you twist the tailcap loose to turn off, the next time you twist it tight again the light comes on automatically. This is unusual, as most lights simply revert to the electronic off-state once current is broken. But it does add versatility here if you want to use the light as a twisty – you don’t need to also click the electronic switch again to activate.

All that said, there are a good range of options here, on par with the better budget makers. In particular, I also like the option of switching between discrete Stepped ramping and continuously-variable Smooth ramping.

Circuit Measures

Pulse-Width Modulation (PWM):

Eco:
Eco

Low:
Lo

Mid:
Mid

High:
Hi

Turbo:
Turbo
Turbo

There is no sign of PWM, the circuit appears to be fully current-controlled. There is no circuit noise on any level until Turbo, where you can see some high-frequency noise around 18 kHz. This is completely undetectable and not a concern.

Strobes:

Strobe:

Strobe alternates between 6 Hz and 14 Hz every 1.75 secs or so. Very distracting.

There are no beacon or SOS modes.

Charging:

The switch button flashes red when the light is charging (roughly one second on, one second off). Switches to solid green when the charging is complete.

Resting voltage <3.0V

Resting voltage >3.0V

The TS22 has a two-stage charging feature, as seen on many modern lights (i.e., with a lower charging rate for when the cell is heavily discharged). Main charging rate is nice and high at 2A, which is good for a 21700 cell. Charging terminated at ~4.19V on my sample.

Note that the light can also serve as power bank to charge other USB-devices, like your cell phone. Simply plug the device into the USB-C power port, as shown below.

power bank

That’s a pretty impressive charge rate of 2.15A (shown charging my Samsung Galaxy S21+).

Standby / Parasitic Drain:

In the default state (i.e., no switch LED indicator), I measured the standby current as fluctuating between ~100-110 uA, with periodic jumps every couple of seconds to 1.82 mA. I’m not sure why it keeps jumping to the higher level.

UPDATE July 6, 2023: I had initially speculated that this may have to do with the power bank feature (i.e., I wondered if it keeps checking to see if a device is connected for charging). But I have determined this is not the case. I have gone and measured the standby drain for over 3 mins, and found that the periodic jumps to 1.82mA stop as soon as the auto lockout engages. The light stays within ~100-110 uA from that point on – and yet the power bank feature still works just fine.

For a 5000mAh battery, that would mean a little under 5 and half years before the battery would be fully drained. This is very reasonable for the class, and not a major concern, but I recommend you store the light locked out at the tailcap to cut the current completely.

As a comparison, I decided to test the other two switch indicator states (i.e., flashing once every 2 secs, or constant-on green). Interestingly, the flashing mode is 1.82 mA during the off-state, with a jump to 3.60 mA every time the green light illuminates. And not surprisingly, the constant-on green LED is a constant 3.60 mA drain. Note those levels would result in a 5000 mAh battery being fully drained in just under 3 months and 2 months, respectively.

As explained above though, this does give you the option to basically take advantage of a “green moonlight” mode to the light, by activating the constant green indicator LED under the switch. Just use the tailcap as a “twisty” for on/off of the moonlight, and click the switch for main mode illumination. And I would say 2 months of constant moonlight output is not bad.

Emitter Measures

This section is a new feature of my reviews, where I directly measure key emitter characteristics in terms of colour temperature, tint, and colour rendition. Please see my Emitter Measures page to learn more about what these terms mean, and how I am measuring them. As tint in particular can shift across levels, I typically stick with the highest stably regulated level for all my reported measures.

As explained on that page, since I am using an inexpensive uncalibrated device, you can only make relative comparisons across my reviews (i.e., don’t take these numbers as absolutely accurate values, but as relatively consistent across lights in my testing).

TS22 on Hi:

The key measures above are the colour temperature of ~4765K, and the slight positive tint shift (+0.0091 Duv) to yellowish at this temperature. For CRI (Ra), I measured a combined score of 67.

These values are very consistent with the rated specs for the neutral white XHP70.2 emitter on my sample, and match my visual experience of this light.

Beamshots

All outdoor beamshots are taken on my Canon PowerShot S5 IS at f/2.7, 0.5 secs exposure, ISO 400, daylight white balance. The bend in the road is approximately 40 meters (~45 yards) from the camera. Learn more about my outdoor beamshots here (scroll down for the floody light position used in this review).

Click on any thumbnail image below to open a full size image in a new window. You can then easily compare beams by switching between tabs.



As you can see above, the TS22 is a very bright floody light, with a lot of output into the foreground. As expected, it doesn’t throw as far as the larger head-size lights.

Testing Results

My summary tables are generally reported in a manner consistent with the ANSI FL-1 standard for flashlight testing. In addition to the links above, please see my output measures page for more background.

All my output numbers are based on my home-made lightbox setup. As explained on that methodology page, I have devised a method for converting my lightbox relative output values to estimated lumens. My Peak Intensity/Beam Distance are directly measured with a NIST-certified Extech EA31 lightmeter.

TS22 Testing Results

ModeSpec LumensEstimated Lumens @0secEstimated Lumens @30 secsBeam Intensity @0secBeam Intensity @30secsBeam Distance @30secsPWM/Strobe FreqNoise FreqCharging Current <3VCharging Current >3VParasitic DrainWeight w/o BatteryWeight with BatteryCCT (K)DuvCRI
Eco101010---NoNo0.17 A2.0 A1.82 mA94 g163 g---
Low1009595---NoNo0.17 A2.0 A1.82 mA94 g163 g---
Mid500565560---NoNo0.17 A2.0 A1.82 mA94 g163 g---
High1,8002,2002,100---NoNo0.17 A2.0 A1.82 mA94 g163 g4,7650.009167
Turbo4,5005,1504,80011,500 cd11,100 cd211 mYes18 KHz0.17 A2.0 A1.82 mA94 g163 g---
Strobe4,500-----6-12 HzNo0.17 A2.0 A1.82 mA94 g163 g---

This is a rare light where both my lightbox and my NIST-calibrated luxmeter actually report slightly higher output and beam distance measures than what the manufacturer reports. An impressive showing!

To view and download full testing results for all modern lights in my testing, check out my Database page.

Runtimes

As always, my runtimes are done under a small cooling fan, for safety and consistency. To learn more about how to interpret runtime graphs, see my runtimes methodology page.

Max

Hi

Med

One thing these results make very clear: Wurkkos has invested in an excellent quality constant-current boost driver. This is evidenced by the simply outstanding output/runtime efficiency on the higher levels above – and the lack of a true Moonlight level. However, as I explained in the UI and Circuit Feature sections above, you can set the switch indicator to effectively function as a “green moonlight” mode. So you really can have the best of both worlds here!

I really am blown away by the performance above. The comparison to the Acebeam E70 is particularly telling, as the drop-down levels on the TSS22 Turbo/Hi, and the constant Med level, are basically identical to the E70 (facilitating direct comparisons). What you can see is that the TS22 is up to 20% more efficient than the E70 (!). This is shown by either longer runtime for the same output (i.e., Med), more output for equivalent runtime (i.e., on Hi), or a combination of the two (i.e., Turbo).

These results are all the more impressive when you consider the ~5000K neutral white emitter on my TS22 sample. In the past, it was common to see lower rated output on neutral white emitters compared to cool white ones (due to the extra phosphor required). I can only assume my TS22 sample must have a particularly good output bin, as I doubt the circuit driver alone would account for such an efficiency boost (i.e., Acebeam has very good drivers too in my experience). But I didn’t expect this best-of-class performance from a “budget” model!

I’ll be honest, I was initially doubting these results, thinking my lightbox sensor might a little too sensitive to warmer whites than cooler ones. But I confirmed the TS22 and E70 output levels by a ceiling bounce using my calibrated lux lightmeter, and everything tracks. And that same calibrated lightmeter also reports greater beam distance (compared to the rated specs), making me think I just happened to get a particular good TS22 sample and/or XHP70.2 5000K emitter.

The regulation pattern is also top notch, with perfectly flat outputs until the battery is nearly exhausted. At that point there is a distinctive rounded step-down pattern.

To better show the initial step-down pattern on Turbo/Hi, here is a expanded view of first few minutes of the runtimes:

Max-extended

Note again that all my runtimes are done under a small cooling fan. I have tested the light without it, and the TS22 simply steps down sooner – but to the same levels shown above.

The light is certainly well regulated at every level, with outstanding efficiency.

Pros and Cons

ProsCons
Light has outstanding output/runtime efficiency, best-in-class I've seen for a XHP70.2 emitter so far.User interface is fairly sophisticated, and reasonable for the class, but it does have a few unusual quirks (most especially auto lock-out, see the UI and circuit measures above for an explanation).
Circuit shows excellent regulation, with thermally-mediated ramp down on Turbo/High, and step-downs as the battery is almost drained.There are some minor tint shifts across the beam periphery (common on this emitter class).
By configuring the switch indicator LED for constant on, you can have an effective "green moonlight" mode.Light has a relatively high standby drain if the auto lockout is disabled by activating the indicator feature. In any case, I always recommend locking out at the tailcap when not in use.
Compact build with good quality and decent handfeel.
Includes a bidirectional pocket clip
Can function as a power bank, to charge external devices.

Overall Rating

Preliminary Conclusions

Many of my observations of the Sofirn C8L are true here as well – consistent with their similar overall build quality and packaging (reflecting the common factory they are produced at, despite being different companies). There even seem to have exactly the same electronic switch cover (which is one minor negative for me – I find it a bit “soft” in feel).

But the TS22 is a stand out performer for the compact 1×21700 class – best-in-class output and overall efficiency to date in my testing. And with my preferred neutral white tint to boot! Regulation pattern is excellent as well, this light is an outstanding performer, and at a budget price. Of course, that kind of performance comes at a cost – the TS22 clearly has a strong boost circuit, which often means you have to sacrifice a main emitter moonlight mode. As with everything, there are trade-offs.

However, a saving grace here is the ability to activate the switch indicator green LED for constant-on when the battery is connected. Thus by simply connecting the light at the tailcap, you have an additional rudimentary “green moonlight” mode available to you. It’s good practice to get into locking out this light physically at the tailcap anyway (given the high relative standby current, presumably due to the innovative powerbank feature). And special bonus, using this constant-on indicator LED deactivates the auto-lock-out feature (which I found less than helpful anyway). So, a win-win all around.

The main beam pattern, while floody overall, is a bit more throwy than I expected for the size light and type of emitter – the reflector is relatively deep for the size. As with all XHP70.2 emitters, there is some tint shifting across the periphery of the beam (accentuated by the purplish AR coating here), but it is minor on my sample.

Wurkkos went with a custom user interface for this model. It has a decent number of customizable features, and is very reasonable for the class (i.e., similar or more advanced to many Convoy and Sofirn lights). Sure, it has a few quirks, but nothing you can’t get used to.

When considering all the considerable positives above, and the relatively minor issues, I think this light is worthy of a full 5 stars. Not something I give out often!

This is clearly a top pick for this class, and all for a budget price. Very impressive, and I look forward to trying out additional Wurkkos lights.

Acknowledgement

The TS22 was supplied by Wurkkos for review. As always, all opinions are my own and the light received the same rigourous and objective testing as all other lights that I have reviewed. At the time of review, this light retails for ~$45 USD (~$60 CDN). Wurkkos has provide me a 20% discount code to share with my readers, but their codes expire quickly (expected to expire in mid July): WURKKOS20 for use on their website here.

Acebeam X75

  1. Introduction
  2. Manufacturer Specifications
  3. Package Details
  4. Build
  5. User Interface
  6. Circuit Measures
  7. Emitter Measures
  8. Beamshots
  9. Testing Results
  10. Runtimes
  11. Pros and Cons
  12. Overall Rating
  13. Preliminary Conclusions
  14. Acknowledgement

Introduction

I first came to know Acebeam (or rather Supbeam, under their original name) as a high-quality maker of high output, thrower lights. Indeed, their K40/K60 series lights were my go-to lights for high-output back in the day (especially when modded by Vinh Nguyen for maximum throw). I’ve always found their lights to be solid offerings, very well made, with efficient current-controlled circuits and well-thought out user interfaces.

So when they suggested sending me their X75 super-high-output light, I said of course. I was glad they sent along the XHP70.3 HI version, since this should have more throw (and less chromatic variation) than the earlier XHP70.2 versions.

I don’t know about you, but I’m excited to see how it performs in my testing.

Manufacturer Specifications

Note: as always, these are simply what the manufacturer provides – scroll down to see my actual testing results.

FeatureSpecs
MakerAcebeam
ModelX75
Emitter12xXHP70.3 HI
Tint6500K
Max Output (Lumens)67,000
Min Output (Lumens)900
Max Runtime8 hrs 20 mins
Max Beam Intensity (cd)426,409 cd
Max Beam Distance (m)1,306 m
Mode Levels6
FlashingStrobe
Battery14.4V/4250mAh
Weight (w/o battery)-
Weight (with battery)1240 g
Length176 mm
Head Diameter92 mm
Body Diameter60 mm
WaterproofIP68

Package Details

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The E70 is shipped in a nice and study cardboard display box. However, I personally miss the old metal-clasp carrying cases, with cut-out foam interiors.

Inside, you will find the following:

  • Acebeam X75 flashlight, with integrated handle/fan and silicone head cover (for protection and heat indication)
  • SB-C PD 60W AC charger
  • Spare fan with torx screws and Allen key wrench
  • Two spare o-rings
  • Warranty card
  • Safety card
  • Manual

It’s a reasonable package of accessories, and I like the spare fan in case you burn out the built-in one already included in the handle. I also really like the silicone head cover, due to the amount of heat this light puts out (I’ll come back to this point in later in the review).

My first impression upon unboxing is how much smaller than expected the light looks, given all those emitters. I recall the massive Olight X6 (with its 6x XML emitters, and ~5K lumens) in comparison. But once I lift it out of the box, the heft is about what I expected – you are going to need a lot of battery power to run this beast.

Build

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This is a substantial light, and one that would likely get heavy to carry around for extended walks.

The first thing to understand about this flashlight is that the handle is an integral part of how it works. The two control switches and the Lock-out switch are integrated into the handle, as is the cooling fan that sits under the heatsink in the head. You can remove the handle from the head if you need to change the fan or clean out the heatsink, but you can’t run the light without it attached. This is actually quite innovative, as you don’t have to worry about your significant investment going down the drain when/if the inexpensive fan breaks (and thus the benefit of providing a spare in the package, well done).

The light is a bit front-heavy, but the handle helps balance it out, and places your thumb in a good spot to access and use all the switches.

I will describe the user interface in detail below, but the control buttons are a little unusual to me. The handle has a Lock-out slide switch that you can slide back and forth (to prevent accidental activation), and two round electronic switches you can press: a smaller (though raised) Main switch right above the Lock-out slide switch, a slightly larger Auxiliary switch at the top of the handle.

When unlocked, the Main switch is used for turning the light On/Off and for primary mode level switching. The Auxiliary switch is used to activate/deactivate the built-in fan, switch between ECO and POWER mode sets, and perform some limited mode level switching, like jumping to Turbo (again, see my User Interface section). While easy enough to differentiate by feel, I would have expected the Main power switch to be larger, not just more raised. It also makes more sense to me to place it at one end of the series (i.e., not in the middle).

The Lock-out switch has a good firm sliding feel, locking into position at the two extremes of its traverse. The Main and Auxillary switches have a somewhat soft and slightly “squishy” feel – you need to press firmly to ensure you make contact. Note this makes multiple-clicking of the switches a bit different than other lights (i.e., firmness is what matters here, not speed).

The handle serves another important role – by carrying and using the flashlight by the handle, you don’t have to worry about accidentally burning yourself by picking it up too close to the head. That is a real concern to me, given how hot it got in my testing (which I will discuss further in the Runtimes section).

The is a green LED near the base of the handle on the head of the light that lights up when the light is in operation.

There is a standard tripod mount on the head on the opposite side from the handle. The light can tailstand stably thanks to the flat tailcap (which also serves as the dust/waterproof cover for the USB-C charging port). The tailcap threads are well lubed, and there is an o-ring in there for waterproofness. There are also instructions printed here, along with two charge status LEDs. Strangely, the integrated charger USB-C port is found among the screw threads. There is a recessed reset switch on the tail, in case you somehow over-discharge the battery pack and it won’t start charging (didn’t happen to me in my testing, but I appreciate the thoughtfulness). Scroll down for my charging experience.

Acebeam has emphasized to me the waterproofness of their design, and I tend to agree. Obviously, you would want to run it under water, but I agree appreciate the ability to swap out the fan if anything were to happen to it.

Another important physical safety feature is the removable silicone cover that sits around the head (where most of the heat will be produced). Like a silicone oven mitt, this will also help protect you if you try to grab the light while it is running. But it has another interesting safety feature – it changes colour to a light gray as it heats up:

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The above pics were taken a couple of minutes after I finished my beam distance measures. You can also see some condensation under the lens of the light, which was already starting to fade. I don’t know if the silicone colour shift was intentional or not, but it is a great way to warn you when you are about to pick up something hot. Again, please scroll down to my Runtimes section for a discussion of the heat and this silicone cover.

Of course, the other main safety (and runtime) feature is the small cooling fan integrated into the handle, running under the heatsink. This really reminds me of the early computer CPU fans, and serves the same basic function here. Note that I strongly recommend that you do not try to disable the thermally-mediated “Windy” modes in the user interface. The fan only comes on when it is needed (which is almost instantaneously in Turbo mode), and throttles down (and eventually turns off) automatically once the light has cooled sufficiently (which can take up to a minute after shutting down the light from Turbo). Again, see my Runtimes section for a discussion.

The battery pack body separates from the head. Screw threads are good quality, anodized, and well lubricated. There is a similarly-sized o-ring at this end. Thanks to the anodized threads, you can physically lock-out the light by a twist of the body/battery pack from the head. A spring in the head makes contact with the positive battery terminal.

The light lacks traditional knurling, but has plenty of ridge detail and cut-out finds (plus the handle and silicone head cover). Grip is not a concern in my handling.

Hard anodizing looks to be good quality (as is typical for Acebeam), and is more on the satin/matte side (which I personally prefer, not a fan of high gloss lights).

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My sample came with 12x Cree XHP70.3 HI emitters, each in their own well as part of a giant integrated reflector (moderately orange peel textured). The positioning of the wells is interesting, with a more elliptical shape to the outside ones. It looks like they are trying to harness the light for coordinated throw. But it is of course really going to be a massive flooder, given the wide head and generally shallow reflector setup.

The glass lens has a noticeable purple anti-reflective coating, as I noted in my E70 review. I am not a fan purple AR coatings, as they can lead to purple fringing on the periphery of the beam, but I didn’t really notice that here. I also haven’t noticed any significant tint shifting across output levels when in use, but check out my Emitter Measures below.

The silicone head cover has square crenelations on it, and the light can headstand reasonably well. However I STRONGLY recommend you do not attempt to run the light while headstanding, as I will explain below.

User Interface

As mentioned previously, the Main and Auxillary switches need be pressed firmly to use. This is particularly important for any of the multi-click operations described below (i.e., slow and firm presses are needed, too-rapid ones don’t work).

Before I get into describing the UI in detail, here is the flow-chart from the included user manual.

X75-Manual1

X75-Manual2

From OFF:

  • Main switch Press-and-Hold: Turns On in Ultra-low level
  • Main switch Single-click: Turns On in the last used memorized mode (but not Ultra-Low or Turbo)
  • Main switch Double-click: Turns On in Turbo mode (but timing is tricky, need to press firmly twice, and not too quickly)
  • Main switch Triple-click: Turns on in Strobe (again, slow and steady clicks)
  • Auxiliary switch Press-and-Hold (3 seconds): Activate/deactivate cooling fan (aka Wind mode)
  • Auxiliary switch Single-click: Nothing
  • Auxiliary switch 10 clicks: Switch between POWER mode group and ECO mode group (with their differing step-down timings on Turbo/Hi).

From ON:

  • Main switch Press-and-Hold: Change levels from Low to High (Ultra low and Turbo are not included in the main mode levels)
  • Main switch Single-click: Turns Off
  • Main switch Double-click: Jumps to Turbo
  • Main switch Triple-click: Jumps to Strobe
  • Auxiliary switch Press-and-Hold: Momentary Turbo
  • Auxiliary switch Single-click: Nothing

Shortcuts:

  • To Turbo: Double-click Main switch from On or Off
  • To Ultra Low: Press-and-Hold Main switch from Off
  • To Strobe: Triple-click Main switch from On or Off

Mode memory:

Yes. The light remembers the last main output levels used, and returns to it next time you turn on it On (with the exception of Ultra-Low and Turbo).

Low battery warning:

Yes, the LED indicator near the base of the handle blinks as the battery is running low.

Reviewer Comments:

Although the interface itself is not that complicated, getting use to it and the actual switch timings (and location) took some time. I kept trying to activate the light by the Auxillary switch instead of the Main switch. Once I remembered the right switch for Main, I then kept trying to use the Auxillary switch to change modes (Doh!). Since I don’t really want to turn off the fan or switch between the POWER and ECO mode groups (as I explain below), the Auxillary switch was really more of a complicating feature than a help, especially given its location.

I also don’t really understand who would want the lower step-down levels from Turbo/Hi that the ECO mode group offers over POWER mode. I could see people possibly preferring a separate set of level groupings, but I don’t know too many people who prefer to see a light step-down to an alternate set of even lower levels. And after all, you always have the option to run the light at a lower level if you are looking for more runtime.

I also don’t think it’s a good idea to give people the option to turn off the fan, from a safety or a long-term stability perspective. If you don’t like the fan noise, don’t run the light on Turbo.

Circuit Measures

Pulse-Width Modulation (PWM):

Ultra-Low:
X75-Ultra-Lo

Low:
X75-Lo

Turbo:
X75-Turbo

There is no sign of PWM or circuit noise at any level (some representative traces shown above). The light appears to be fully constant-current controlled. 🙂

Strobe:

X75-strobe

Strobe frequency is a reasonably fast 8.4 Hz, at the Turbo level (same as my Acebeam E70). Certainly annoying, but not as bad as some.

Charging:
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Fully discharged:

After ~10 mins of charging:

The Acebeam X75 battery pack (which is composed on 4×21700 cells in series), charges at ~20V and starts with a low charging current of ~0.2A when you first plug it in after a full discharge. This is a nice and gentle initial charging rate. After ~10 mins of charging time, you can see it was up to 3.1A, which is the very fast charging rate it uses over most of its charge cycle. Near the end of charging, it reverts back to the lower starting amperage, to avoid overcharging the cells. I didn’t specifically measure the charging time, but it seemed to take somewhere between 1.25 hours and 1.5 hours in my testing (as Acebeam indicates).

As an interesting note, when you plug the cable in, the charging circuit takes a couple of seconds to decide its charging rate. If the battery is only partially discharged, and it decides to go for the full 3.1A above, it doesn’t jump up to it – but slowly ramps up the current over about 5 secs or so. This is a very sensible and safe approach, and I’m glad to see Acebeam has taken such care with its charging circuit on this model. The charging port on the screw threads does seem a little odd, but I didn’t encounter any problems.

The battery pack can also serve as a power bank, to charge other USB devices. All you have to do is plug your cell phone or other device directly into the battery pack’s USB-C port. As you can see in the pic below, my Samsung Galaxy S21+ was able to charge at a pretty decent rate: ~2.05A at 9.35V (or just over 19W).

Standby / Parasitic Drain:

I measured the standby current as 0.22 mA.

Given the integrated 4x 21700 cells are arranged in series, and going by the quoted online 4250 mAh capacity, that would mean the cells would be fully drained in ~2.2 years.  This is not at all unreasonable, but I can see now why they have included the reset switch on the battery pack. If you stored this light fully connected but unused for several years, you may need to reset the low-voltage protection circuit in order to initiate a recharge cycle.

Note that storing the light locked or unlocked on the Lock-out handle switch made no difference to the standby current in my testing. It seems to draw the same power regardless.

You can physically lock out the battery pack from the head/handle of the light, thanks to the anodized screw threads in the head. I suggest you do indeed physically lock the light out this way to cut the standby drain. A single twist of the head will physically lock out this light, thanks to the anodized screw threads.

Emitter Measures

This section is a new feature of my reviews, where I directly measure key emitter characteristics in terms of colour temperature, tint, and colour rendition. Please see my Emitter Measures page to learn more about what these terms mean, and how I am measuring them.

As explained on that page, since I am using an inexpensive uncalibrated device, you can only make relative comparisons across my reviews (i.e., don’t take these numbers as absolutely accurate values, but as relatively consistent across lights in my testing).

The key measures above are the colour temperature of ~5840K, and the moderately positive tint shift (+0.0115 Duv) to yellow-green at this temperature.

For CRI (Ra), I measured a combined score of 68.

These values are very consistent with cool white XHP70.3 emitters, and match my visual experience of this light.

Beamshots

All outdoor beamshots are taken on my Canon PowerShot S5 IS at f/2.7, 0.5 secs exposure, ISO 400, daylight white balance. The bend in the road is approximately 40 meters (~45 yards) from the camera. Learn more about my outdoor beamshots here (scroll down for the floody light position used in this review).

Note that the camera settings were selected to best show-off the typical max output ranges of 1×21700 lights. So the X75 is going to seem a bit washed out in comparison!

Click on any thumbnail image below to open a full size image in a new window. You can then easily compare beams by switching between tabs.



For comparison purposes, the Imalent MS03 produces ~13,000 lumens on Turbo at activation, dropping downs to ~11,000 lumens at 30 secs. Beam intensity is about 22,000cd (or ~18,000cd / 265m at 30 secs) on Turbo. High is ~8,000 lumens.

The V54-modified MM15 above is dome-on, and at 30 secs is ~7,400 lumens and 27,500cd beam intensity (331m beam distance).

Testing Results

My summary tables are generally reported in a manner consistent with the ANSI FL-1 standard for flashlight testing. In addition to the links above, please see my output measures page for more background.

All my output numbers are based on my home-made lightbox setup. As explained on that methodology page, I have devised a method for converting my lightbox relative output values to estimated lumens. My Peak Intensity/Beam Distance are directly measured with a NIST-certified Extech EA31 lightmeter.

X75 Testing Results

ModeSpec LumensEstimated Lumens @0secEstimated Lumens @30 secsBeam Intensity @0secBeam Intensity @30secsBeam Distance @30secsPWM/Strobe FreqNoise FreqCharging Current <3VCharging Current >3VParasitic DrainWeight w/o BatteryWeight with Battery
Ultralow900750750----No0.18 A3.1A0.22 mA-1190 g
Low2,0001,9501,900----No0.18 A3.1A0.22 mA-1190 g
Mid15,000-9004,7504,700----No0.18 A3.1A0.22 mA-1190 g
Mid210,000-9009,1009,500----No0.18 A3.1A0.22 mA-1190 g
Hi21,000-12,000-90022,00021,000----No0.18 A3.1A0.22 mA-1190 g
Turbo67,000-17,00070,50064,500338,000 cd295,000 cd1086 m-No0.18 A3.1A0.22 mA-1190 g
Strobe55,000-20,000-----8.4 HzNo0.18 A3.1A0.22 mA-1190 g

Using my ceiling bounce measures for output (as my lightbox couldn’t handle the size and heat), I actually come in pretty close to the rated specs. Mind you, I know my output measures appear to be a bit inflated compared to others, but they are at least internally consistent across my reviews.

In terms of beam distance though, my calibrated lightmeter used at ANSI FL-1 distance (10m, and calculated back) clearly doesn’t match the stated intensity (although it isn’t bad to be reaching >1 km beam distance at 30 secs).

To see full testing results for all modern lights in my testing, check out my Database page.

Runtimes

As always, my runtimes are done under a small cooling fan, for safety and consistency. To learn more about how to interpret runtime graphs, see my runtimes methodology page.

Note that I had to modify my testing setup for this light, as it too big to fit in my lightbox.

For the Lo and Mid runs, I simply placed the light up against the opening to my lightbox, and applied a correction factor for the reduced output readings (based on a calibration I developed relative to my ceiling bounce measures). For Turbo and Hi, I had to come up with another solution as the Turbo mode caused the adhesive tape that holds the cut-out flap on my milk carton lighbox to start to melt and burn within seconds of the run (!!!).

Yes, that’s right – despite an air-gap between the lens and the lightbox (due to the silicone cover), the intensity of the heat coming out the front was able to quickly ignite the generic-brand adhesive tape I used on the lightbox. I will come back to the heat issue in a bit.

So instead, I downloaded once of those free light meter apps for your cell phone. I used Light Meter – Lux Meter by Coolexp, v.1.5, from the Google Play store for Android, to use on my Samsung Galaxy S21+. I then calibrated the phone and app against my NIST-certified lux light meter, and used it to log runtimes. For safety, I ran the light tailstanding aimed at the ceiling of my cool and empty garage in the evening, with the cell phone lying beside the light facing the ceiling (for ceiling bounce measures). I then correlated the garage bounce to my usual ceiling bounce location, to get the official lumen estimates.

Quite a process, but it worked surprisingly well in the end. Now, let’s see how the runtimes went. Note that for all runtimes below, I left the light in “POWER mode with Wind”.

X75-Max
X75-Mid

As you can see above, the X75 is well regulated at all levels tested. It also seems extremely efficient, as the output/runtime performance looks to be at least ~4.5 times that of the best 1×21700 lights (despite the lower 4250 mAh rated capacity of the cells here). It is of course hard to compare exactly, as I did needed to do some calibrations/correlations for the output measures. And of course, the 4×21700 cells here are running the 12x emitters at lower drive levels to produce the same overall output, which is always more efficient. But any way you look it, this is clearly a very efficient and well regulated circuit!

To better show the thermal step-down feature on Turbo and Hi, here are those output runtimes expanded to show the first eight minutes, and then the first 30 secs. Again, on POWER mode with Wind:

X75-Max-8min
X75-Max-30sec

As you can see, the light rapidly ramps up to Turbo/Hi output over ~5 secs or so (which is interesting – it doesn’t just jump to the max brightness). This is another sign that the circuit is “gentle” on the battery pack on Turbo/Hi at startup, just as it was on charging. The integrated cooling fan turns on almost immediately on Turbo.

The output ramps down slowly on Turbo, until just after one minute, at which point it ramps down more quickly over a period of 30 secs or so, to the regulated High level. This is quite reasonable, given how hard the light is driven for the first minute. It also gets quite warm by the point it starts to ramp down.

In terms of heat, that is actually rather hard to measure. I did a second run using an infrared thermometer gun that has an app-based data-logging feature. For this run, I aimed it at an area just above the tripod mount at the base of the head. Here is how it looks overlayed on the corresponding Turbo runtime (although they were in fact two separate runs, as I needed to use my one cell phone to datalog from the two respective apps):

X75-Max-Temp

It’s interesting that the temperature continues to rise even as the light is in the process of ramping down to the High level. But I suspect this is due to a time lag for when the aluminum body reaches its maximum temperature – see below for a further discussion.

Note the integrated fan is going this whole time, and at full-blast speeds for the first couple of minutes. Once the temperature started to come down, I noticed the pitch (and thus speed) of the fan dropped down several times during the remaining run. I didn’t record or quantify this, but the most pronounced change in pitch occurred at the point near the end of the run above, where the temperature reading increased slightly as a result.

I didn’t time exactly how long the fan lasts after you turn off the light. At the end of the run above, it wasn’t very long. But the fan can continue to run for up to ~2 mins after the you turn the light off if you do so at the point of max heat (i.e., right when it steps down to Hi).

SAFETY WARNING:

Please note that the actual max temperature of the light is much hotter than it appears in the runtime above.

Again, I had my infrared thermometer gun pointed at the aluminum body of the light for the heat trace above, for convenience and safety (i.e., staring at the output of the light is not good for your eyes!). How hot does it actually get coming out the front of the light? I experimented with pointing the thermal gun at different angles to the lens at the front of the light, and found the maximum heat reading occurred when I placed the gun directly in front of the light. At ~1 min 10 secs into another run (i.e., the inflection point where the light begins its steeper ramping down to Hi), I clocked 198°C (388°F). This is as hot as the gun ever measured, as temperature began to drop down from this point. This makes sense, as I would expect the maximum heat to occur just before the light starts its explicit ramp-down stage.

I understand now why the generic Scotch tape on my lightbox started to burn – the brand-name stuff has a melting temperature of 175°C (347°F). Indeed, during this test, if I brought my infrared thermometer gun in too close to the lens (i.e., one inch away), smoke started to burn off the plastic end piece of the gun (!). You therefore have to be EXTREMELY careful not to let anything come into even near-contact with the lens of the light when operating in Turbo mode – or you risk igniting flammable materials, and/or seriously burning yourself.

Please do not even consider removing the silicone cover around the head – it is an absolute minimum safety requirement in my view. In fact, I recommend you slide it up more towards the opening of the light, to provide event better protection. It will hold snugly in couple of positions, for example:

Finally, I find the drain rate on Turbo a bit heavy for 4x 21700 cells. If you plan to run this light routinely at this level, I suggest you pick up the extended 8x 21700 battery pack that Acebeam sells (the much higher capacity/number of cells means the power required on Turbo is less stressful on each individual cell). This will of course make the light longer and heavier though.

Pros and Cons

ProsCons
Incredibly high output with excellent throw (although not quite as high as rated).The light gets VERY hot on Turbo mode very quickly, risking potential burns or igniting flammable materials. Avoid any near-contact with the lens in Turbo operation (see analysis above).
Excellent regulation and output/runtime efficiency, in all modes.The light on Turbo draws power at a very high rate initially - I recommend you purchase the optional extended 8-cell pack if you plan to run Turbo frequently.
Good thermal regulation and step-down performance, with a well-implemented integrated cooling fan.The electronic switch placement, feel and interface is a little unusual, and takes some getting used to.
Very good physical build quality, comfortable to handle and use, even in Turbo mode.
Thoughtful heat safety management, with silicone head cover and handle for carry.
Fast USB-C charging of the battery pack, which can also serve as a power bank for other devices.

A neutral comment is the fan is moderately noisy when Turbo is first activated, and quiets down somewhat as as the light steps-down. You can disable the fan, but I do not recommend this. It is better to just get used to the noise – or simply not use Turbo.

Overall Rating

Preliminary Conclusions

I debated knocking off half a star for some of the things that gave me pause on this light. But given how great the overall feature set is, as well as the physical build and regulated circuit and battery performance, I think 5 stars is warranted. That said, there are a couple of things that concern me, so let’s get those out of the way first.

I will start with the minor one – the user interface (specifically, the Auxillary switch). I really don’t find this switch too useful for the things it is primarily programmed to do (i.e., switching to ECO mode, or turning off the fan – neither of which I wish to do). And I found its presence distracting in use, so close the Main switch. Coupled with having to get the hang of an unusual timing issue for multiple clicks of either switch (i.e., both are a bit squishy), I think this could use a little tweaking.

My main concern is not with the light per se, but just how much heat comes out the front end of this thing on Turbo. The silicone head cover is a brilliant idea, but one that I think should have been extended even further forward. Please take care not to ignite anything on fire with this light – I think those in the UK or Australia would be fully justified in call this light a “torch”!

I know the marquee draw for this light is its raw max output – and correspondingly clever cooling design with the integrated yet replaceable fan. But here’s the thing; even if you completely discount the Turbo mode, I think this light is a five star light for all that it has a lot to offer in its other modes. Let’s not forget just how incredibly bright the High mode’s ~21,000 lumens are, and how versatile it is to go all the way down to ~750 regulated lumens on its lowest setting. The excellent regulation and current-controlled efficiency are just superb.

The physical build and ergonomics of the light are top notch too. It just feels like a really solid piece of kit, with careful attention to detail. It’s a pleasure to use with its integrated handle – and is probably the first light I’ve preferred carrying that way. The silicone head cover is just ingenious, including its colour shift to indicate the light is hot. I haven’t handled other modern super-high output lights, but I can’t recommend much to improve on the physical build here. I am super impressed to see the spare (and user-swappable) cooling fan included here. That is a thoughtful design that I hope other makers consider it too in their designs.

The charging feature also worked great in my testing, and the 3A charging really speeds things up (bonus to be able to use the battery pack as power bank too). Weird to see the USB-C port in the middle of the screw threads, but it didn’t cause any issues for me.

If you are in the market for this sort of monster high-output light (and understand the risks of max output), I am happy to recommend this model.

Acknowledgement

The X75 was provided for review by Acebeam. All opinions are my own however, and the light received the same rigourous and objective testing as all other lights that I have reviewed. At the time of review, this light retails for ~$420 USD (~$570 CDN).

Acebeam is making available a discount code for readers of my reviews. If you purchase the light from the Acebeam.com website, you can use the code ” selfbuilt ” (without the quotation marks) for 10% off.

Armytek Wizard C2 Pro Nichia

The Wizard C2 Pro Nichia is a solidly-built compact headlamp with excellent colour rendition, running on a single included 18650 battery. Features a sophisticated user interface and innovative magnetic charging dock.

  1. Introduction
  2. Manufacturer Specifications
  3. Package Details
  4. Build
  5. User Interface
  6. Circuit Measures
  7. Emitter Measures
  8. Beamshots
  9. Testing Results
  10. Runtimes
  11. Pros and Cons
  12. Overall Rating
  13. Preliminary Conclusions
  14. Acknowledgement

Introduction

I had tested a good number of Armytek lights in my previous reviewing career, and they had always performed well. Known for very robust builds, I was curious to see what their new models were like. Interestingly, the lights they sent me were both angle lights (i.e., the emitter is on the side of the head). This design is very helpful when carrying the light clipped on you, or as a headlamp.

Although I am generally focusing on the newer 1×21700 class for these first new reviews, I thought I would start with Armytek’s 1×18650 Wizard C2 Pro Nichia. It features a single Nichia 144AR Hi CRI neutral white tint emitter, which is a new one for me. Let’s see how it compares.

Manufacturer Specifications

Note: as always, these are simply what the manufacturer provides – scroll down to see my actual testing results.

FeatureSpecs
MakerArmytek
ModelWizard C2 Pro Nichia
EmitterNichia 144AR
Tint4500K >90 CRI
Max Output (Lumens)1,600
Min Output (Lumens)0.1
Max Runtime200 days
Max Beam Intensity (cd)3,200 cd
Max Beam Distance (m)113 m
Mode Levels7
FlashingStrobe1, Strobe2, Strobe3
Battery1x18650
Weight (w/o battery)65 g
Weight (with battery)115 g
Length112 mm
Head Diameter33 mm
Body Diameter20.4 mm
WaterproofIP68 10m

Armytek considers this a “warm light” in its specs and printed material, but I would characterize the 4500K CCT as neutral white.

Package Details

The Wizard C2 Pro Nichia ships in a cardboard display box with an extensive number of labels and descriptions. Inside, you will find the following:

  • Armytek Wizard C2 Pro Nichia flashlight
  • Stainless steel pocket clip
  • Magnetic USB charging dock
  • 18650 battery (3500mAh)
  • Headband and rubber headlamp mount
  • Bicycle mount
  • 2 spare O-rings
  • Adhesive tape strip (3M)
  • Manual

It’s a good package of accessories, identical to its larger sibling. Note that the multi-lingual manual is really more of a quick-start guide, and there is a slightly more detailed full manual that you can download from the Armytek website (direct PDF link here). I recommend you download the longer manual in order to take full advantage of all the features and better understand the user interface.

Build

20230402_162334
From left to right: ArmyTek 18650 (3500mAh), Acebeam 18650 (3100mAh), Armytek Wizard Pro Nichia (18650), Acebeam E70 Mini (18650), Armytek Wizard C2 Pro Max (21700), Acebeam E70 (21700), Fenix E35 v3 (21700), Convoy S21E (21700).

 

This physical build is reminiscent of the early bomb-proof Armyteks – it feels very solid in the hand. That said, is also quite compact, about the same length as my Acebeam E70 Mini.

The anodizing looks exactly like the old matte finish of early Armyteks, very grippy (almost feels rubberized in a way).  It appears to be thick and durable – although I find it also marks up easily (i.e., not scratched down to the bare aluminum, but shows handling marks on the surface). I guess its fair to say Armytek sees their lights as work-horses, not show-horses.

The light lacks traditional knurling, but the ridge details cut-outs and grippy finish help produce good hand grip in my view. The pocket clip attaches very firmly (likely to mark upon removal) and helps further with grip (and clip-on carry of course).

The main distinctive feature is the angle-head light source. As mentioned above, this is very helpful as a headlamp, bicycle light or when clipping onto you. It’s also reasonable to carry this way by hand, especially given the large button on the size of the head (i.e., can easily use your thumb to activate the switch). Switch feel is good, with a definite click upon press.

There is a green/red LED under the switch cover that can signal the status of the light. By default, it flashes red once when the switch is clicked (or glows red when doing a press-and-hold). You can configure it to flag a green locator beacon once every four secs if you wish (see UI section below). It also serves as a low battery and heat warning, as also described in the UI section.

The light lacks a USB-C charging port on the body, but there is a USB-based magnetic charging dock that charges the light through the tailcap (scroll down to my Circuit section for more details on how it works). The light uses a standard flat-top 18650 cell (Armytek-branded 3500mAh in this case), so can easily be swapped out and charged in a stand-alone charger.

Note that this means that there are exposed contact points on the tailcap. However, the center contact is sufficiently recessed (and small enough) to avoid any likely problems.

The magnet is located in the tailcap (and is not user-removable). It is also very strong, and so may attract metal objects. Of course that means you can also attach it to metal surfaces to stand it as a worklight.

The light uses a neutral white Nichia 144AR emitter (4500K, Hi CRI >90), under a textured TIR optic. The specs claim a 70 degree hotspot and a 120 degree spill, but there is no sharp demarcation between them – this produces a very even flood light. Scroll down to the Emitter measures section for a tint/CRI discussion.

The head has a flat stainless steel bezel ring.

User Interface

The user interface (UI) of this light is a bit complex – and somewhat reminiscent to me of the second generation of the inaugural model of Armytek, the Predator.

Just like that light, you will need to download the full manual from Armytek to learn how to use it fully (i.e., the bundled manual is more just to get you started). The detailed manual is available from the website’s product page (downloadable as PDF here). You can also follow the link from the QR code on the box, which takes you to main product page. I don’t understand why they don’t provide this better manual with the light itself, as you are likely going to find it frustrating trying to figure it out all the features from the incomplete quick-start guide alone.

That said, even the full manual doesn’t do a great job of fully explaining the implementation of the UI (although if you follow the instructions, you will likely figure it out for yourself). But to help you out, let me try to break it all down for you.

Note that if you are more of a visual learner, you can skip to the end of this section for a video overview describing how the UI works.

To start, you can switch between two types of operation mode sets (with different mode groups available) – the General UI and the Advanced UI. To do this, unscrew the tailcap by a quarter turn with the flashlight off. Then press-and-hold the button while you tighten the tailcap. The light is set by default at the factory to General UI.

General UI Operation

The General UI gives you access to the two Firefly modes (Firefly1 and Firefly2), all three Main modes (Main1, Main2, Main3), and only one Turbo mode (Turbo2 by default – although you can change this to Turbo1 by going through the Advanced UI, as I’ll explain later). Note the strobe modes are not available in the General UI.

General UI, from OFF:

  • Press-and-hold: Turns On in Firefly1 and cycles through the two Firefly modes followed by the three Main modes, and then continues to loop through the Main modes (you select by releasing the switch). So, sequence is: Firefly1 > Firefly2 > Main1 > Main2 > Main3 > Main1 > Main2 > Main3 > Main 1 > etc.
  • Single-click: Turns On in the last used mode (the specific six constant modes described in the opening paragraph are all available to be memorized, including Turbo).
  • Double-click: Nothing (i.e., just turns On and then Off again – but scroll down to see what happens when already On).
  • Multiple clicks (3 or more): Nothing, the light simply turns Off and back On with successive clicks.

General UI, from ON:

  • Press-and-hold: If you are currently in a Firefly mode, it will cycle through the Firefly modes and then through all the Main modes, with in a repeating loop of Main modes (i.e., the same as press-and-hold from Off). If you are in the Main mode or Turbo mode, press-and-hold will cause it to cycle through the Main modes only.
  • Single-click: Turns the light Off.
  • Double-click: Jumps to Turbo (assuming you are not already in Turbo – in which case, it jumps back to last mode used before entering Turbo).
  • Multiple clicks (3 or more): Nothing, the light will just turn Off and back On.

This is an unusual arrangement, but it’s not that hard to get used to for the most part. I recommend you think of this General UI as fundamentally a press-and-hold interface, with single- and double-click offering access to the last memorized level and toggling to/from the Turbo level, respectively. The main tweak that I would have liked to see is a more consistent implementation of press-and-hold when On (i.e., I would like to have it always cycle through Firefly, not just when starting in Firefly) – but that’s just personal preference.

Note that General UI lacks the Strobe modes and Turbo 1 (although you can switch the default Turbo level by programming in Advanced UI if you want). General UI should work well for most users right out of the box.

Advanced UI Operation

This is not well explained in the manual, although the information is technically all there.  Simply put, Advanced UI gives you access to 4 defined Mode Group sets that you can choose between, as well as the ability to cycle through a larger subset (but not all) of the constant output modes.

Available to you in the defined Mode Group sets are all three Firefly levels in the Firefly Mode Group (Firefly1, Firefly2, Firefly3), all three Main levels in Main Mode Group (Main1, Main2, Main3), both Turbo levels in Turbo Mode Group (Turbo1, Turbo2), and all three strobes in the Strobe Mode Group (Strobe1, Strobe2, Strobe3). The various Mode Groups are typically accessed by multiple clicks from either On or Off as described below (except for Firefly modes which are accessed by a press-and-hold, with additional modes).

In addition, when you activate the light in Advanced UI by a press-and-hold it will run through the first seven constant output modes from Firefly1 up to Turbo1 (not sure why only those, but it’s two more than the General UI). Again, this is the only way to access Firefly modes (basically, think of this ramp as Firefly plus Main and some Turbo).

Advanced UI, from OFF:

  • Press-and-hold: Turns the light On, and runs through the first 7 constant output modes in sequence from Firefly1 to Turbo1, on a repeating loop (i.e., no more excluding Firefly modes after the first round, as General UI does). All modes except Turbo2 and the three Strobe modes are on this repeating sequence. When you release the switch on any level, you are now in that Mode Group set if you press-and-hold again (i.e., the light will only cycle through the levels of that Mode Group set now). So, for example, if you release the switch on Turbo1, a subsequent press-and-hold of the switch will cycle between the two Turbo modes in this Mode Group.
  • Single-click: Turns On in last used mode (note that mode memory now applies to Strobe as well as all constant output modes).
  • Double-click: Turns On in the Main Mode Group
  • Triple-click: Turns On in the Turbo Mode Group
  • 4 clicks: Turns On in the Strobe Mode Group
  • Multiple clicks (5+): Nothing (i.e., light will just activate in the Strobe Mode Group)

Advanced UI, from ON:

  • Press-and-hold: Light will cycle through the levels in the current Mode Group only.
  • Single-click: Turns the light Off.
  • Double-click: Jumps to the Main Mode Group (or jumps down to Firefly1 if already in Main Mode Group).
  • Triple-click: Jumps to the Turbo Mode Group (or does nothing if light is already in Turbo Mode Group).
  • 4 clicks: Jumps to the Strobe Mode Group (or does nothing if light is already in Strobe Mode Group). Note this means that you have to double-click or triple-click to exit Strobe modes when On (or turn Off and then press-and-hold when turning back On).
  • Multiple clicks (5+): Nothing, it just jumps Strobe mode and stays there (i.e., acts as 4 clicks).

Note that the light will memorize the last Turbo mode you used (i.e., Turbo1 or Turbo2).  If you revert back to General UI, it will continue to use that memorized Turbo mode. So this is how you can program the lower Turbo1 in the General UI if you wish.

I personally prefer Advanced UI over General UI, for the more consistent implementation of press-and-hold from Off (i.e., repeatedly cycles a wider set of modes, including Firefly levels). However, you have to remember to triple-click for Turbo now. Also, when On, you are limited to only cycling through your current Mode Group with a subsequent press-and-hold. But it’s easy enough to remember to turn Off and start a press-and-hold again to access the other modes.

What I don’t like in Advanced UI is the inconsistent effect of multiple clicks when On. The first time I activated Strobe mode for example, it took me a while to figure out how to get out (i.e., only double- or triple-click will exit, unless you turn off and reset by a press-and-hold). This is not intuitive, and at a minimum I would have liked for the same number of clicks to enter a Mode Group also be used to consistently exit it. But on the plus side, Strobes are reasonably well hidden if you don’t want to bother with them at all in Advanced UI. And you can always stick with General UI if you really don’t like it.

In terms of the strobes, I do like the slow signaling strobes here, with both high and low power (especially as a bike light).

Standby Indicator:

As mentioned in the build section, you can toggle on a standby indicator that briefly flashes the green LED under the switch cover once every four seconds. You do this in a similar way to how you switch between General UI and Advanced UI, but with an extra step: loosen the tailcap a quarter turn, hold down the button, tighten the tailcap AND then immediately loosen the tailcap a quarter turn. I haven’t measured the standby drain in this mode, but I suspect its pretty minimal.

Shortcuts:

Rather then go through it all again, please see above for how all the clicks and press-and-holds work in the two UI.  In simple terms, press-and-hold from Off is necessary to first access Firefly modes, and multiple clicks are necessary to access Turbo from either On or Off.

Mode Memory:

Yes. The light remembers the last mode used and returns to it (constant output modes only in General UI, all modes including Strobes in Advanced UI). Memory mode persists, even with a battery change.

Lock-out Mode:

Yes. Simply unscrew the tailcap a quarter turn. Even though the tailcap has non-anodized threads, it does turn Off while unscrewing from fully tight.

Low battery warning:

Yes. The switch indicator will signal the battery status once the cell is <25% (at which  point, it will flash orange every 2 seconds). Once the battery is <10%, it will flash red every second.

High temperature warning:

The switch indicator will also signal a high temperature warning, with 3 orange flashes every 2 secs. If heat is critical, it will flash red 3 times every second, and the brightness level will automatically step down.

According to the manual, the brightness decreases once the light approaches 58 degrees Celsius.

Reviewer Comments:

This is a sophisticated interface, with a lot of extra bells-and-whistles (in terms of mode groupings, standby and battery/heat indicators, etc.). It is a bit confusing to configure, and there are some inconsistencies in how features are implemented across UI Mode Group sets (i.e., which modes are included in a ramp, exact number of clicks to access or exit a given Mode set, etc.). And since this is not completely clear in the manual (even the extended manual online), you are likely need to refer the UI instructions here to reprogram.

But that’s really more of a quibble – any sophisticated UI is going to have complexities and inconsistencies that won’t please everyone. Once you decide which interface you want – the default General UI or the Advanced UI, you should be able to get used to things fairly quickly.  And again, I like to think of this light as fundamentally a press-and-hold style light for selecting modes, with the clicks really about shortcuts or group selections.

To help you see how all that works in practice, I’ve posted a video to my YouTube channel (@cpfselfbuilt) demonstrating the UI in practice:

Circuit Measures

Pulse-Width Modulation (PWM):

Main1:

There is no sign of PWM or circuit noise at any level. The light appears to be fully constant-current controlled. 🙂

Strobe:

Strobe3:

Strobe2:

Strobe1:

Strobe3 frequency is a fast 9.6 Hz, at full power (Turbo2). Fairly disorienting.

Strobes1 and 2 are slow signaling strobes, both at 1 Hz. Strobe 2 is full power (Turbo2), whereas Strobe 1 is reduced to the Main2 level.

Charging:

Charging this light is a little unusual. The magnetic charging base will snap on the tailcap snugly, and initiate the charge. The power LED glows red when charging, and the battery LED glows green when done (or when the dock is disconnected). The green LED will flash for a few second when first connecting, as it evaluates the charge status of the battery. Note that it will not initiate a charge if the cell is >4.0V resting (i.e., the charging status stays green).

There is also an orange blinking error feature apparently, but I haven’t seen it – it occurs if the charging source is incapable of providing enough power. Solid orange means it is charging at a reduced current.

Note: You need to unscrew the tailcap a quarter-turn, to lock out the light first, in order to charge it. If you try to charge with the tailcap fully connected, you will get a flashing red error light on the charging base. This is a very unusual design.

Resting voltage <3.0V

Resting voltage >3.0V

The Armytek Wizard C2 Pro Nichia shows an initial low initial charging current of 0.13A when the cell is heavily depleted (<3.0V resting), which jumps up to 1.0A once the cell is >3.0V resting. This two-current charging is a good design, and indicates a safe integrated charging circuit. The max charging rate is also very reasonable for a 186500 battery.

In my testing, once charging begins it will fully charge the cell up ~4.19V resting at termination.  However, as mentioned earlier, it will not initiate a charge above ~4.0V resting. You will need to use a stand-alone charger if you wish to top-up you cells within the ~4.0-4.2V range.

Standby / Parasitic Drain:

I measured the standby current as 6.6 uA.

This is negligible, and not a concern (i.e., it would take many years to drain the cell). Nevertheless, I always recommend you store the light locked out at the tailcap when not in use, to prevent accidental activation and cut the standby drain. A quarter turn twist of the tail will lock out this light, despite the lack of anodized screw threads. Note the charger feature still works when the light is locked out (indeed, it only works when the light is locked out, which is pretty unique).

Emitter Measures

This section is a new feature of my reviews, where I directly measure key emitter characteristics in terms of colour temperature, tint, and colour rendition. Please see my Emitter Measures page to learn more about what these terms mean, and how I am measuring them.

As explained on that page, since I am using an inexpensive uncalibrated device, you can only make relative comparisons across my reviews (i.e., don’t take these numbers as absolutely accurate values, but as relatively consistent across lights in my testing).

The key measures above are the colour temperature of ~4170K, and the slight negative tint shift (-0.0036 Duv) to orange-rose at this temperature.

For CRI (Ra), I measured a combined score of 94.

These values seem reasonable for a Nichia 144AR emitter, and match my visual experience of this light.

As you go down in output from Turbo through to Firefly modes, the CCT consistently drops. To get an idea of the dynamic range, I measured the Turbo2 mode as ~4500K.  settling down to ~4000K in Firefly1. The Duv is a consistent negative value across all levels, and ranges from -0.0030 through -0.0055 depending on the level (I don’t see an obvious trend across outputs, but it is always within that slight negative range).

So, a very pleasant warmer-end of neutral white tint (most prefer the negative Duv, myself included). It also seems fairly accurate to the specs.

Beamshots

All outdoor beamshots are taken on my Canon PowerShot S5 IS at f/2.7, 0.5 secs exposure, ISO 400, daylight white balance. The bend in the road is approximately 40 meters (~45 yards) from the camera. Learn more about my outdoor beamshots here (scroll down for the floody light position used in this review).

Click on any thumbnail image below to open a full size image in a new window. You can then easily compare beams by switching between tabs.



It is an interesting beam pattern for these Armytek lights; a very even flood beam, with no demarcation from spot to spill. I think it could make a good bicycle light, for general illumination in the immediate foreground.

Testing Results

My summary tables are generally reported in a manner consistent with the ANSI FL-1 standard for flashlight testing. In addition to the links above, please see my output measures page for more background.

All my output numbers are based on my home-made lightbox setup. As explained on that methodology page, I have devised a method for converting my lightbox relative output values to estimated lumens. My Peak Intensity/Beam Distance are directly measured with a NIST-certified Extech EA31 lightmeter.

Wizard C2 Pro Nichia Testing Results

ModeSpec LumensEstimated Lumens @0secEstimated Lumens @30 secsBeam Intensity @0secBeam Intensity @30secsBeam Distance @30secsPWM/Strobe FreqNoise FreqCharging Current <3VCharging Current >3VParasitic DrainWeight w/o BatteryWeight with Battery
Firefly10.10.040.04---NoNo0.13 A1.0 A6.6 uA64 g113 g
Firefly21.00.90.9---NoNo0.13 A1.0 A6.6 uA64 g113 g
Firefly34.65.35.3---NoNo0.13 A1.0 A6.6 uA64 g113 g
Main1344141---NoNo0.13 A1.0 A6.6 uA64 g113 g
Main290120120---NoNo0.13 A1.0 A6.6 uA64 g113 g
Main3250310300---NoNo0.13 A1.0 A6.6 uA64 g113 g
Turbo1750-440900900---NoNo0.13 A1.0 A6.6 uA64 g113 g
Turbo21,600-4401,9001,9004,490 cd4,110 cd128 mNoNo0.13 A1.0 A6.6 uA64 g113 g
Strobe190-----1.0 HzNo0.13 A1.0 A6.6 uA64 g113 g
Strobe21,600-----1.0 HzNo0.13 A1.0 A6.6 uA64 g113 g
Strobe31,600-----9.6 HzNo0.13 A1.0 A6.6 uA64 g113 g

It’s great to see the multiple Moonlight/Firefly modes here, especially the ultra-low Firefly1 at <0.1 lumens. Spacing of modes is very good, with a great range of levels across the whole dynamic range.

At 64g/113g (without/with battery), the Wizard C2 Pro Nichia is noticeably lighter and smaller than other lights in my testing.

To see full testing results for all modern lights in my testing, check out my Database page.

Runtimes

As always, my runtimes are done under a small cooling fan, for safety and consistency. To learn more about how to interpret runtime graphs, see my runtimes methodology page.

18650-Max

18650-Hi

18650-Med

And here’s a blow-up of the first few mins of the Wizard C2 Pro Nichia on Turbo/Hi, so you can see the initial Turbo step-down better.

18650-Max

The Wizard C2 Pro Nichia shows excellent efficiency and regulation at all levels tested, consistent with its larger sibling and other good current-controlled lights. It shows a very controlled step-down pattern as the battery nears exhaustion.

This is my first Nichia 144AR emitter, but it seems to be remarkably efficient. It seems to beat out the 519A emitter competition in terms of runtimes, but that’s hard to say for certain given the differing battery capacities in those other lights.

Note that the Turbo2 level steps down over 1-1.5mins to ~440 lumen level, compared to the ~800 lumen Turbo1 level. Unless you really need the super high output of Turbo2 for that short length of time, you may find Turbo1 more generally useful.

Pros and Cons

ProsCons
Excellent current-controlled efficiency, with stable regulation in all modes.User interface is a little unusual, with two distinct UIs with differing mode group sets (with some shortcut inconsistencies between).
Textured optic provides an extremely floody beam, with no real hotspot.Charging dock requires tailcap to be loosened, and won't initiate a charge when cell is >4.0V resting.
Great overall range of output levels, with several true Moonlight modes.Need to keep tailcap and screw threads very clean, or you can get some flickering on the highest level.
Compact and easy to activate with a single large button, and a number of warning/notification modes available.
Included high-capacity battery with custom USB charging dock (magnetic).

A neutral comment is that the Wizard C2 Pro Nichia is an angle-head light – which is beneficial when using as a headlamp or clip-on light, but is different from most other lights.

Overall Rating

Preliminary Conclusions

I am really impressed with this light. It has a great tint and beam, with my preferred neutral white tint and all the benefits of Hi CRI. The full flood is also very useful in a lot of situations. Armytek obviously considers this a headlamp and a bike light, and I would agree with both assessments. I would also throw in dog-walking. Like for biking at night, I’ve always found the involuntary “follow the bouncing ball” perceptual effect of a hotspot distracting, and prefer full flood. So the pocket/belt clip is also appreciated.

The performance of the circuit was great – excellent regulation and output/runtime efficiency at all levels tested. Given the small thermal mass however, it needs to step down fairly quickly on max (Turbo2) – so I suspect you will find constantly-regulated Turbo1 to be more generally useful.

The build feels sufficiently solid and rugged, with Armytek’s classic grippy finish (although I’ve noticed previously that their lights can mark up easily). Switch action is good, and the status LEDs under the switch serve multiple uses. The charging dock is a little unusual in that it needs the tailcap loosened (and won’t initiate a charge >4.0V resting). But the charging circuit works well, with very reasonable charging rates.

Mode level spacing is good, and I really like seeing all the Firefly (aka Moonlight) modes.

The main issue is the complex and somewhat inconsistent user interface. I had initially knocked off half a star for this complexity, but I have since reconsidered. It’s always hard to have a sophisticated interface on a single switch without some compromises. It certainly has a lot of good features, and you can easily get used to it with a bit of practice. Note they could also improve the length and clarity of the manual in this regard, but the UI section above should you maximize your use of the light.

If you are in the market for a floody light with great tint and colour rendition, and a great range of levels, the Wizard C2 Pro Nichia has a lot to offer. Certainly a top pick.

Acknowledgement

The Wizard C2 Pro Nichia was provided for review by Armytek. All opinions are my own however, and the light received the same rigourous and objective testing as all other lights that I have reviewed. At the time of review, this light retails for ~$95 USD (~$125 CDN).

Armytek is offering a 15% discount code to readers of my website, please use code flashlightreviews15 when checking out of the Armytek.com website.